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Searched refs:GL_COMPARE_REF_TO_TEXTURE (Results 1 – 21 of 21) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fTextureShadowTests.cpp356 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in iterate()
615 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in iterate()
922 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in iterate()
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp532 gl.texParameteri(texTarget, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in setupDefaultInputs()
DglsTextureStateQueryTests.cpp1410 const GLenum modes[] = {GL_COMPARE_REF_TO_TEXTURE, GL_NONE}; in test()
2145 const GLenum modes[] = {GL_COMPARE_REF_TO_TEXTURE, GL_NONE}; in test()
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp906 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in iterate()
Des31fOpaqueTypeIndexingTests.cpp327 gl.texParameteri(texTarget, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in setupTexture()
Des31fTextureGatherTests.cpp1286 gl.texParameteri(texTypeGL, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in init()
Des31fTextureBorderClampTests.cpp789 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in renderTo()
/external/deqp/framework/opengl/
DgluStrUtil.inl758 case GL_COMPARE_REF_TO_TEXTURE: return "GL_COMPARE_REF_TO_TEXTURE";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h576 #define GL_COMPARE_REF_TO_TEXTURE 0x884E macro
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp212 case GL_COMPARE_REF_TO_TEXTURE: in setCompareMode()
DlibGLESv3.cpp426 case GL_COMPARE_REF_TO_TEXTURE: in ValidateTexParamParameters()
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp1124 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in init()
/external/mesa3d/include/GLES3/
Dgl3.h749 #define GL_COMPARE_REF_TO_TEXTURE 0x884E macro
Dgl31.h749 #define GL_COMPARE_REF_TO_TEXTURE 0x884E macro
Dgl32.h749 #define GL_COMPARE_REF_TO_TEXTURE 0x884E macro
/external/swiftshader/include/GLES3/
Dgl3.h751 #define GL_COMPARE_REF_TO_TEXTURE 0x884E macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl730 #define GL_COMPARE_REF_TO_TEXTURE 0x884E macro
/external/swiftshader/include/GL/
Dglcorearb.h1002 #define GL_COMPARE_REF_TO_TEXTURE 0x884E macro
Dglext.h883 #define GL_COMPARE_REF_TO_TEXTURE 0x884E macro
/external/mesa3d/include/GL/
Dglcorearb.h1002 #define GL_COMPARE_REF_TO_TEXTURE 0x884E macro
Dglext.h883 #define GL_COMPARE_REF_TO_TEXTURE 0x884E macro