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Searched refs:GL_COMPRESSED_RG11_EAC (Results 1 – 25 of 26) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dtexcompress.c87 case GL_COMPRESSED_RG11_EAC: in _mesa_gl_compressed_format_base_format()
366 formats[n++] = GL_COMPRESSED_RG11_EAC; in _mesa_get_compressed_formats()
545 case GL_COMPRESSED_RG11_EAC: in _mesa_glenum_to_compressed_format()
733 return GL_COMPRESSED_RG11_EAC; in _mesa_compressed_format_to_glenum()
Dcopyimage.c374 case GL_COMPRESSED_RG11_EAC: in compressed_format_compatible()
Dtextureview.c201 {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_RG11_EAC},
Dglformats.c922 case GL_COMPRESSED_RG11_EAC: in _mesa_is_etc2_format()
1106 case GL_COMPRESSED_RG11_EAC: in _mesa_is_color_format()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp244 case tcu::COMPRESSEDTEXFORMAT_EAC_RG11: return GL_COMPRESSED_RG11_EAC; in getGLFormat()
303 case GL_COMPRESSED_RG11_EAC: return tcu::COMPRESSEDTEXFORMAT_EAC_RG11; in mapGLCompressedTexFormat()
353 case GL_COMPRESSED_RG11_EAC: in isCompressedFormat()
DgluStrUtil.inl901 case GL_COMPRESSED_RG11_EAC: return "GL_COMPRESSED_RG11_EAC";
1743 case GL_COMPRESSED_RG11_EAC: return "GL_COMPRESSED_RG11_EAC";
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp268 GL_COMPRESSED_RG11_EAC,
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp197 GL_COMPRESSED_RG11_EAC, in Context()
/external/swiftshader/src/OpenGL/common/
DImage.cpp559 case GL_COMPRESSED_RG11_EAC: in SelectInternalFormat()
1130 case GL_COMPRESSED_RG11_EAC: in ComputeCompressedSize()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h120 GL_COMPRESSED_RG11_EAC,
Dutilities.cpp486 case GL_COMPRESSED_RG11_EAC: in ValidateCompressedFormat()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp195 glInternalFormat=GL_COMPRESSED_RG11_EAC; in PVRTGetOGLES3TextureFormat()
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp2375 { "compressed_rg11_eac", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST }, in init()
2456 { "compressed_color", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST }, in init()
2496 { "compressed_color", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST }, in init()
Des31fCopyImageTests.cpp2529 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_RG11_EAC); in init()
2614 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RG11_EAC); in init()
Des31fNegativeTextureApiTests.cpp466 …ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RG11_EAC, 1, 1, 0, divRoundUp(1, 4) * d… in compressedteximage2d_invalid_size()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c1525 { GL_COMPRESSED_RG11_EAC, 0 },
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h790 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
/external/mesa3d/include/GLES3/
Dgl3.h979 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
Dgl31.h979 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
Dgl32.h979 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
/external/swiftshader/include/GLES3/
Dgl3.h981 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1440 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
/external/swiftshader/include/GL/
Dglcorearb.h2246 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
Dglext.h2193 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
/external/mesa3d/include/GL/
Dglcorearb.h2269 #define GL_COMPRESSED_RG11_EAC 0x9272 macro

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