/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 192 glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in init() 194 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in init() 224 glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in init() 226 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init() 228 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init() 230 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init() 232 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init() 234 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init() 236 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init() 250 …exImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16… in init() [all …]
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D | es3fImplementationLimitTests.cpp | 274 GL_COMPRESSED_RGBA8_ETC2_EAC,
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 184 ctx.glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_target() 186 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_target() 218 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in compressedteximage2d_neg_level() 220 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0,… in compressedteximage2d_neg_level() 222 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0,… in compressedteximage2d_neg_level() 224 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0,… in compressedteximage2d_neg_level() 226 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0,… in compressedteximage2d_neg_level() 228 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0,… in compressedteximage2d_neg_level() 230 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0,… in compressedteximage2d_neg_level() 245 …exImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16… in compressedteximage2d_max_level() [all …]
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D | es31fCopyImageTests.cpp | 2541 …compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_RGBA8_ETC2_EAC… in init() 2612 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC); in init()
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D | es31fTextureBorderClampTests.cpp | 2381 { "compressed_rgba8_etc2_eac", GL_COMPRESSED_RGBA8_ETC2_EAC, tcu::Sampler::MODE_LAST }, in init()
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/external/mesa3d/src/mesa/main/ |
D | texcompress.c | 122 case GL_COMPRESSED_RGBA8_ETC2_EAC: in _mesa_gl_compressed_format_base_format() 364 formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC; in _mesa_get_compressed_formats() 539 case GL_COMPRESSED_RGBA8_ETC2_EAC: in _mesa_glenum_to_compressed_format() 727 return GL_COMPRESSED_RGBA8_ETC2_EAC; in _mesa_compressed_format_to_glenum()
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D | copyimage.c | 372 case GL_COMPRESSED_RGBA8_ETC2_EAC: in compressed_format_compatible()
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D | textureview.c | 207 {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_RGBA8_ETC2_EAC},
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D | glformats.c | 919 case GL_COMPRESSED_RGBA8_ETC2_EAC: in _mesa_is_etc2_format() 1103 case GL_COMPRESSED_RGBA8_ETC2_EAC: in _mesa_is_color_format()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 250 case tcu::COMPRESSEDTEXFORMAT_ETC2_EAC_RGBA8: return GL_COMPRESSED_RGBA8_ETC2_EAC; in getGLFormat() 309 case GL_COMPRESSED_RGBA8_ETC2_EAC: return tcu::COMPRESSEDTEXFORMAT_ETC2_EAC_RGBA8; in mapGLCompressedTexFormat() 359 case GL_COMPRESSED_RGBA8_ETC2_EAC: in isCompressedFormat()
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D | gluStrUtil.inl | 907 case GL_COMPRESSED_RGBA8_ETC2_EAC: return "GL_COMPRESSED_RGBA8_ETC2_EAC"; 1749 case GL_COMPRESSED_RGBA8_ETC2_EAC: return "GL_COMPRESSED_RGBA8_ETC2_EAC";
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 203 GL_COMPRESSED_RGBA8_ETC2_EAC, in Context()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 571 case GL_COMPRESSED_RGBA8_ETC2_EAC: in SelectInternalFormat() 1132 case GL_COMPRESSED_RGBA8_ETC2_EAC: in ComputeCompressedSize()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 126 GL_COMPRESSED_RGBA8_ETC2_EAC,
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D | utilities.cpp | 492 case GL_COMPRESSED_RGBA8_ETC2_EAC: in ValidateCompressedFormat()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 158 glInternalFormat=GL_COMPRESSED_RGBA8_ETC2_EAC; in PVRTGetOGLES3TextureFormat()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_format.c | 1509 { GL_COMPRESSED_RGBA8_ETC2_EAC, 0 },
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 796 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 985 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
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D | gl31.h | 985 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
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D | gl32.h | 985 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 987 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1446 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2242 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2265 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
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