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Searched refs:GL_COMPRESSED_RGBA8_ETC2_EAC (Results 1 – 25 of 27) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp192 glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in init()
194 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in init()
224 glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in init()
226 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init()
228 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init()
230 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init()
232 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init()
234 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init()
236 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init()
250 …exImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16… in init()
[all …]
Des3fImplementationLimitTests.cpp274 GL_COMPRESSED_RGBA8_ETC2_EAC,
/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp184 ctx.glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_target()
186 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_target()
218 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in compressedteximage2d_neg_level()
220 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0,… in compressedteximage2d_neg_level()
222 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0,… in compressedteximage2d_neg_level()
224 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0,… in compressedteximage2d_neg_level()
226 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0,… in compressedteximage2d_neg_level()
228 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0,… in compressedteximage2d_neg_level()
230 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0,… in compressedteximage2d_neg_level()
245 …exImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16… in compressedteximage2d_max_level()
[all …]
Des31fCopyImageTests.cpp2541 …compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_RGBA8_ETC2_EAC in init()
2612 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC); in init()
Des31fTextureBorderClampTests.cpp2381 { "compressed_rgba8_etc2_eac", GL_COMPRESSED_RGBA8_ETC2_EAC, tcu::Sampler::MODE_LAST }, in init()
/external/mesa3d/src/mesa/main/
Dtexcompress.c122 case GL_COMPRESSED_RGBA8_ETC2_EAC: in _mesa_gl_compressed_format_base_format()
364 formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC; in _mesa_get_compressed_formats()
539 case GL_COMPRESSED_RGBA8_ETC2_EAC: in _mesa_glenum_to_compressed_format()
727 return GL_COMPRESSED_RGBA8_ETC2_EAC; in _mesa_compressed_format_to_glenum()
Dcopyimage.c372 case GL_COMPRESSED_RGBA8_ETC2_EAC: in compressed_format_compatible()
Dtextureview.c207 {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_RGBA8_ETC2_EAC},
Dglformats.c919 case GL_COMPRESSED_RGBA8_ETC2_EAC: in _mesa_is_etc2_format()
1103 case GL_COMPRESSED_RGBA8_ETC2_EAC: in _mesa_is_color_format()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp250 case tcu::COMPRESSEDTEXFORMAT_ETC2_EAC_RGBA8: return GL_COMPRESSED_RGBA8_ETC2_EAC; in getGLFormat()
309 case GL_COMPRESSED_RGBA8_ETC2_EAC: return tcu::COMPRESSEDTEXFORMAT_ETC2_EAC_RGBA8; in mapGLCompressedTexFormat()
359 case GL_COMPRESSED_RGBA8_ETC2_EAC: in isCompressedFormat()
DgluStrUtil.inl907 case GL_COMPRESSED_RGBA8_ETC2_EAC: return "GL_COMPRESSED_RGBA8_ETC2_EAC";
1749 case GL_COMPRESSED_RGBA8_ETC2_EAC: return "GL_COMPRESSED_RGBA8_ETC2_EAC";
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp203 GL_COMPRESSED_RGBA8_ETC2_EAC, in Context()
/external/swiftshader/src/OpenGL/common/
DImage.cpp571 case GL_COMPRESSED_RGBA8_ETC2_EAC: in SelectInternalFormat()
1132 case GL_COMPRESSED_RGBA8_ETC2_EAC: in ComputeCompressedSize()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h126 GL_COMPRESSED_RGBA8_ETC2_EAC,
Dutilities.cpp492 case GL_COMPRESSED_RGBA8_ETC2_EAC: in ValidateCompressedFormat()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp158 glInternalFormat=GL_COMPRESSED_RGBA8_ETC2_EAC; in PVRTGetOGLES3TextureFormat()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c1509 { GL_COMPRESSED_RGBA8_ETC2_EAC, 0 },
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h796 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/mesa3d/include/GLES3/
Dgl3.h985 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
Dgl31.h985 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
Dgl32.h985 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/swiftshader/include/GLES3/
Dgl3.h987 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1446 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/swiftshader/include/GL/
Dglcorearb.h2242 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/mesa3d/include/GL/
Dglcorearb.h2265 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro

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