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Searched refs:GL_COMPRESSED_RGBA_ASTC_10x10_KHR (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexcompress.c424 formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x10_KHR; in _mesa_get_compressed_formats()
587 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: in _mesa_glenum_to_compressed_format()
775 return GL_COMPRESSED_RGBA_ASTC_10x10_KHR; in _mesa_compressed_format_to_glenum()
Dglformats.c844 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: in is_astc_2d_format()
1126 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: in _mesa_is_color_format()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp264 case tcu::COMPRESSEDTEXFORMAT_ASTC_10x10_RGBA: return GL_COMPRESSED_RGBA_ASTC_10x10_KHR; in getGLFormat()
323 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: return tcu::COMPRESSEDTEXFORMAT_ASTC_10x10_RGBA; in mapGLCompressedTexFormat()
372 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: in isCompressedFormat()
DgluStrUtil.inl920 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR";
1762 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR";
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp216 GL_COMPRESSED_RGBA_ASTC_10x10_KHR, in Context()
/external/swiftshader/src/OpenGL/common/
DImage.cpp597 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: in SelectInternalFormat()
1167 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: in ComputeCompressedSize()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h139 GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
Dutilities.cpp505 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: in ValidateCompressedFormat()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c1597 { GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 0 },
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h241 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1614 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB macro
/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp81 GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
/external/swiftshader/include/GLES2/
Dgl2ext.h205 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB macro
/external/mesa3d/include/GLES2/
Dgl2ext.h209 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB macro
/external/swiftshader/include/GL/
Dglcorearb.h3237 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB macro
Dglext.h4390 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB macro
/external/mesa3d/include/GL/
Dglcorearb.h3590 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB macro
Dglext.h4964 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB macro