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Searched refs:GL_COMPRESSED_SRGB8_ETC2 (Results 1 – 25 of 26) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dtexcompress.c102 case GL_COMPRESSED_SRGB8_ETC2: in _mesa_gl_compressed_format_base_format()
377 formats[n++] = GL_COMPRESSED_SRGB8_ETC2; in _mesa_get_compressed_formats()
537 case GL_COMPRESSED_SRGB8_ETC2: in _mesa_glenum_to_compressed_format()
725 return GL_COMPRESSED_SRGB8_ETC2; in _mesa_compressed_format_to_glenum()
Dcopyimage.c382 case GL_COMPRESSED_SRGB8_ETC2: in compressed_format_compatible()
Dglformats.c918 case GL_COMPRESSED_SRGB8_ETC2: in _mesa_is_etc2_format()
1102 case GL_COMPRESSED_SRGB8_ETC2: in _mesa_is_color_format()
1426 case GL_COMPRESSED_SRGB8_ETC2: in _mesa_is_srgb_format()
Dtextureview.c204 {VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_SRGB8_ETC2},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp247 case tcu::COMPRESSEDTEXFORMAT_ETC2_SRGB8: return GL_COMPRESSED_SRGB8_ETC2; in getGLFormat()
306 case GL_COMPRESSED_SRGB8_ETC2: return tcu::COMPRESSEDTEXFORMAT_ETC2_SRGB8; in mapGLCompressedTexFormat()
356 case GL_COMPRESSED_SRGB8_ETC2: in isCompressedFormat()
DgluStrUtil.inl904 case GL_COMPRESSED_SRGB8_ETC2: return "GL_COMPRESSED_SRGB8_ETC2";
1746 case GL_COMPRESSED_SRGB8_ETC2: return "GL_COMPRESSED_SRGB8_ETC2";
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp271 GL_COMPRESSED_SRGB8_ETC2,
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp200 GL_COMPRESSED_SRGB8_ETC2, in Context()
/external/swiftshader/src/OpenGL/common/
DImage.cpp565 case GL_COMPRESSED_SRGB8_ETC2: in SelectInternalFormat()
1124 case GL_COMPRESSED_SRGB8_ETC2: in ComputeCompressedSize()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h123 GL_COMPRESSED_SRGB8_ETC2,
Dutilities.cpp489 case GL_COMPRESSED_SRGB8_ETC2: in ValidateCompressedFormat()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp148 glInternalFormat=GL_COMPRESSED_SRGB8_ETC2; in PVRTGetOGLES3TextureFormat()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c1497 { GL_COMPRESSED_SRGB8_ETC2, 0 },
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h793 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 macro
/external/mesa3d/include/GLES3/
Dgl3.h982 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 macro
Dgl31.h982 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 macro
Dgl32.h982 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 macro
/external/swiftshader/include/GLES3/
Dgl3.h984 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1443 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 macro
/external/deqp/modules/gles31/functional/
Des31fCopyImageTests.cpp2534 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_SRGB8_ETC2); in init()
Des31fTextureBorderClampTests.cpp2378 { "compressed_srgb8_etc2", GL_COMPRESSED_SRGB8_ETC2, tcu::Sampler::MODE_LAST }, in init()
Des31fNegativeTextureApiTests.cpp472 …ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, divRoundUp(1, 4) *… in compressedteximage2d_invalid_size()
/external/swiftshader/include/GL/
Dglcorearb.h2239 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 macro
Dglext.h2186 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 macro
/external/mesa3d/include/GL/
Dglcorearb.h2262 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 macro

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