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Searched refs:GL_CURRENT_QUERY (Results 1 – 17 of 17) sorted by relevance

/external/deqp/framework/opengl/
DgluStateReset.cpp519 gl.getQueryiv(targets[i], GL_CURRENT_QUERY, &queryActive); in resetStateES()
1099 gl.getQueryiv(queryTargets[i], GL_CURRENT_QUERY, &queryActive); in resetStateGLCore()
DgluStrUtil.inl1474 case GL_CURRENT_QUERY: return "GL_CURRENT_QUERY";
/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp982 glGetQueryiv (-1, GL_CURRENT_QUERY, &params); in init()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h530 #define GL_CURRENT_QUERY 0x8865 macro
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp1313 ctx.glGetQueryiv (-1, GL_CURRENT_QUERY, &params); in get_queryiv()
Des31fGeometryShaderTests.cpp4911 verifyStateQueryInteger(result, gl, GL_PRIMITIVES_GENERATED, GL_CURRENT_QUERY, 0, QUERY_QUERY); in iterate()
4919 …verifyStateQueryInteger(result, gl, GL_PRIMITIVES_GENERATED, GL_CURRENT_QUERY, (int)query, QUERY_Q… in iterate()
/external/mesa3d/include/GLES3/
Dgl3.h703 #define GL_CURRENT_QUERY 0x8865 macro
Dgl31.h703 #define GL_CURRENT_QUERY 0x8865 macro
Dgl32.h703 #define GL_CURRENT_QUERY 0x8865 macro
/external/swiftshader/include/GLES3/
Dgl3.h705 #define GL_CURRENT_QUERY 0x8865 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl733 #define GL_CURRENT_QUERY 0x8865 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp1022 if(!ValidateQueryTarget(target) || (pname != GL_CURRENT_QUERY)) in glGetQueryiv()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp2816 case GL_CURRENT_QUERY: in glGetQueryivEXT()
/external/swiftshader/include/GL/
Dglcorearb.h622 #define GL_CURRENT_QUERY 0x8865 macro
Dglext.h473 #define GL_CURRENT_QUERY 0x8865 macro
/external/mesa3d/include/GL/
Dglcorearb.h622 #define GL_CURRENT_QUERY 0x8865 macro
Dglext.h473 #define GL_CURRENT_QUERY 0x8865 macro