Searched refs:GL_CURRENT_QUERY (Results 1 – 17 of 17) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 519 gl.getQueryiv(targets[i], GL_CURRENT_QUERY, &queryActive); in resetStateES() 1099 gl.getQueryiv(queryTargets[i], GL_CURRENT_QUERY, &queryActive); in resetStateGLCore()
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D | gluStrUtil.inl | 1474 case GL_CURRENT_QUERY: return "GL_CURRENT_QUERY";
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 982 glGetQueryiv (-1, GL_CURRENT_QUERY, ¶ms); in init()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 530 #define GL_CURRENT_QUERY 0x8865 macro
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 1313 ctx.glGetQueryiv (-1, GL_CURRENT_QUERY, ¶ms); in get_queryiv()
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D | es31fGeometryShaderTests.cpp | 4911 verifyStateQueryInteger(result, gl, GL_PRIMITIVES_GENERATED, GL_CURRENT_QUERY, 0, QUERY_QUERY); in iterate() 4919 …verifyStateQueryInteger(result, gl, GL_PRIMITIVES_GENERATED, GL_CURRENT_QUERY, (int)query, QUERY_Q… in iterate()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 703 #define GL_CURRENT_QUERY 0x8865 macro
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D | gl31.h | 703 #define GL_CURRENT_QUERY 0x8865 macro
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D | gl32.h | 703 #define GL_CURRENT_QUERY 0x8865 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 705 #define GL_CURRENT_QUERY 0x8865 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 733 #define GL_CURRENT_QUERY 0x8865 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 1022 if(!ValidateQueryTarget(target) || (pname != GL_CURRENT_QUERY)) in glGetQueryiv()
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/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.cpp | 2816 case GL_CURRENT_QUERY: in glGetQueryivEXT()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 622 #define GL_CURRENT_QUERY 0x8865 macro
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D | glext.h | 473 #define GL_CURRENT_QUERY 0x8865 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 622 #define GL_CURRENT_QUERY 0x8865 macro
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D | glext.h | 473 #define GL_CURRENT_QUERY 0x8865 macro
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