/external/deqp/framework/opengl/ |
D | gluQueryUtil.inl | 38 case GL_CURRENT_VERTEX_ATTRIB: return 4;
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D | gluStrUtil.inl | 1054 case GL_CURRENT_VERTEX_ATTRIB: return "GL_CURRENT_VERTEX_ATTRIB";
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 142 gl.glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribf() 162 gl.glGetVertexAttribIiv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribIi() 182 gl.glGetVertexAttribIuiv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribIui() 202 gl.glGetVertexAttribiv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribConversion() 985 glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in test()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 123 gl.glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribf() 143 gl.glGetVertexAttribiv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribConversion() 823 glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in test()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 2066 case GL_CURRENT_VERTEX_ATTRIB: in glGetVertexAttribIiv() 2137 case GL_CURRENT_VERTEX_ATTRIB: in glGetVertexAttribIuiv()
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D | libGLESv2.cpp | 4095 case GL_CURRENT_VERTEX_ATTRIB: in GetVertexAttribfv() 4168 case GL_CURRENT_VERTEX_ATTRIB: in GetVertexAttribiv()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 151 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 macro
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D | gl31.h | 127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 macro
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D | gl32.h | 127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 685 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 macro
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/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.cpp | 3385 case GL_CURRENT_VERTEX_ATTRIB: in glGetVertexAttribfv() 3431 case GL_CURRENT_VERTEX_ATTRIB: in glGetVertexAttribiv()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 700 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 macro
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D | glext.h | 570 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 700 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 macro
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D | glext.h | 570 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 macro
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