Searched refs:GL_DEBUG_GROUP_STACK_DEPTH (Results 1 – 14 of 14) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | debug_output.c | 789 case GL_DEBUG_GROUP_STACK_DEPTH: in _mesa_get_debug_state_int()
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D | get.c | 1051 case GL_DEBUG_GROUP_STACK_DEPTH: in find_custom_value()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 586 gl.getIntegerv(GL_DEBUG_GROUP_STACK_DEPTH, &stackDepth); in resetStateES()
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D | gluStrUtil.inl | 1304 case GL_DEBUG_GROUP_STACK_DEPTH: return "GL_DEBUG_GROUP_STACK_DEPTH";
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/external/deqp/modules/gles31/functional/ |
D | es31fIntegerStateQueryTests.cpp | 912 …fierSuffix).c_str(), "Test DEBUG_GROUP_STACK_DEPTH", GL_DEBUG_GROUP_STACK_DEPTH, 0,… in init()
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D | es31fDebugTests.cpp | 2790 gls::StateQueryUtil::verifyStateInteger(result, gl, GL_DEBUG_GROUP_STACK_DEPTH, 1, m_type); in iterate() 2797 gls::StateQueryUtil::verifyStateInteger(result, gl, GL_DEBUG_GROUP_STACK_DEPTH, 2, m_type); in iterate()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 95 { GL_DEBUG_GROUP_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2ext.h | 208 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 472 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D macro
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/external/mesa3d/include/GLES3/ |
D | gl32.h | 1555 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2295 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D macro
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D | glext.h | 2242 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2319 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D macro
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D | glext.h | 2266 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D macro
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