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Searched refs:GL_DEBUG_GROUP_STACK_DEPTH (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddebug_output.c789 case GL_DEBUG_GROUP_STACK_DEPTH: in _mesa_get_debug_state_int()
Dget.c1051 case GL_DEBUG_GROUP_STACK_DEPTH: in find_custom_value()
/external/deqp/framework/opengl/
DgluStateReset.cpp586 gl.getIntegerv(GL_DEBUG_GROUP_STACK_DEPTH, &stackDepth); in resetStateES()
DgluStrUtil.inl1304 case GL_DEBUG_GROUP_STACK_DEPTH: return "GL_DEBUG_GROUP_STACK_DEPTH";
/external/deqp/modules/gles31/functional/
Des31fIntegerStateQueryTests.cpp912 …fierSuffix).c_str(), "Test DEBUG_GROUP_STACK_DEPTH", GL_DEBUG_GROUP_STACK_DEPTH, 0,… in init()
Des31fDebugTests.cpp2790 gls::StateQueryUtil::verifyStateInteger(result, gl, GL_DEBUG_GROUP_STACK_DEPTH, 1, m_type); in iterate()
2797 gls::StateQueryUtil::verifyStateInteger(result, gl, GL_DEBUG_GROUP_STACK_DEPTH, 2, m_type); in iterate()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h95 { GL_DEBUG_GROUP_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h208 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl472 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D macro
/external/mesa3d/include/GLES3/
Dgl32.h1555 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D macro
/external/swiftshader/include/GL/
Dglcorearb.h2295 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D macro
Dglext.h2242 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D macro
/external/mesa3d/include/GL/
Dglcorearb.h2319 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D macro
Dglext.h2266 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D macro