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Searched refs:GL_DEPTH24_STENCIL8 (Results 1 – 25 of 49) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp130 return GL_DEPTH24_STENCIL8; in getCompatibleDepthStencilFormat()
1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render()
1372 … InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0)); in init()
1373 …ateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init()
1374 …ateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init()
1375 …teFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL… in init()
1376 …RenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init()
1377 …idateFboRenderCase (m_context, "render_all", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init()
1379 …UnbindReadCase (m_context, "unbind_read_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init()
1380 …UnbindReadCase (m_context, "unbind_read_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init()
[all …]
Des3fFboStencilbufferTests.cpp158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render()
251 GL_DEPTH24_STENCIL8, in init()
Des3fFboTestCase.cpp194 case GL_DEPTH24_STENCIL8: in isRequiredFormat()
309 case GL_DEPTH24_STENCIL8: in getMinimumSampleCount()
Des3fFboCompletenessTests.cpp72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
Des3fInternalFormatQueryTests.cpp218 { "depth24_stencil8", GL_DEPTH24_STENCIL8, false }, in init()
Des3fFboMultisampleTests.cpp295 GL_DEPTH24_STENCIL8, in init()
Des3fRboStateQueryTests.cpp293 { GL_DEPTH24_STENCIL8, 24, 8 }, in test()
Des3fFboDepthbufferTests.cpp324 GL_DEPTH24_STENCIL8 in init()
Des3fRasterizerDiscardTests.cpp179 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); in setupFramebufferObject()
Des3fFboRenderTest.cpp1531 { GL_DEPTH24_STENCIL8, true, true }, in init()
1575 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init()
1663 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init()
Des3fNegativeBufferApiTests.cpp1111 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); in init()
1121 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); in init()
Des3fFboStateQueryTests.cpp679 { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 24, 8 }, in test()
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp500 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); in checkDepthStencilFormatSupport()
1016 …matGroup->addChild(new UploadTex2DCase (m_context, "depth24_stencil8_2d", GL_DEPTH24_STENCIL8)); in init()
1017 …->addChild(new UploadTex2DArrayCase (m_context, "depth24_stencil8_2d_array", GL_DEPTH24_STENCIL8)); in init()
1018 …Group->addChild(new UploadTexCubeCase (m_context, "depth24_stencil8_cube", GL_DEPTH24_STENCIL8)); in init()
1033 …nderGroup->addChild(new ClearTex2DCase (m_context, "depth24_stencil8_clear", GL_DEPTH24_STENCIL8)); in init()
1034 …nderGroup->addChild(new RenderTex2DCase (m_context, "depth24_stencil8_draw", GL_DEPTH24_STENCIL8)); in init()
1042 miscGroup->addChild(new CompareModeCase (m_context, "compare_mode_effect", GL_DEPTH24_STENCIL8)); in init()
1043 miscGroup->addChild(new BaseLevelCase (m_context, "base_level", GL_DEPTH24_STENCIL8)); in init()
Des31fFboTestCase.cpp199 case GL_DEPTH24_STENCIL8: in isRequiredFormat()
316 case GL_DEPTH24_STENCIL8: in getMinimumSampleCount()
Des31fTextureBorderClampTests.cpp2369 { "depth24_stencil8_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init()
2371 { "depth24_stencil8_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init()
2454 { "unorm_depth_uint_stencil_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init()
2455 { "unorm_depth_uint_stencil_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init()
2672 { "depth24_stencil8", GL_DEPTH24_STENCIL8 }, in init()
2729 { "depth24_stencil8_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init()
2730 { "depth24_stencil8_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init()
Des31fInternalFormatQueryTests.cpp422 { "depth24_stencil8", GL_DEPTH24_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
Des31fTextureFormatTests.cpp504 { "depth24_stencil8", GL_DEPTH24_STENCIL8 } in init()
Des31fFboTestUtil.cpp537 case GL_DEPTH24_STENCIL8: return "depth24_stencil8"; in getFormatName()
Des31fTextureLevelStateQueryTests.cpp313 internalFormat == GL_DEPTH24_STENCIL8 || in isRenderableFormat()
601 GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8 in generateInternalFormatTextureGenerationGroup()
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp124 GL_DEPTH24_STENCIL8, in chooseDepthStencilFormat()
DgluTextureUtil.cpp221 case FMT_CASE(DS, UNSIGNED_INT_24_8): return GL_DEPTH24_STENCIL8; in getInternalFormat()
545 …case GL_DEPTH24_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::UNSIGNED_INT_24_… in mapGLInternalFormat()
1170 case GL_DEPTH24_STENCIL8: in getRenderableBitsES3()
DgluStrUtil.inl883 case GL_DEPTH24_STENCIL8: return "GL_DEPTH24_STENCIL8";
1733 case GL_DEPTH24_STENCIL8: return "GL_DEPTH24_STENCIL8";
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp143 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); in BuildFormatMap()
722 format == GL_DEPTH24_STENCIL8 || in IsDepthTexture()
730 format == GL_DEPTH24_STENCIL8 || in IsStencilTexture()
1004 case GL_UNSIGNED_INT_24_8: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8) in ValidateTextureFormatType()
/external/mesa3d/src/mesa/main/
Dglformats.c2371 case GL_DEPTH24_STENCIL8: in _mesa_base_tex_format()
2716 return GL_DEPTH24_STENCIL8; in _mesa_es3_effective_internal_format_for_format_and_type()
3278 && internalFormat != GL_DEPTH24_STENCIL8) in _mesa_es3_error_check_format_and_type()
/external/deqp/modules/glshared/
DglsFboCompletenessTests.cpp75 GL_DEPTH24_STENCIL8,

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