/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 130 return GL_DEPTH24_STENCIL8; in getCompatibleDepthStencilFormat() 1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() 1372 … InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0)); in init() 1373 …ateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init() 1374 …ateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init() 1375 …teFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL… in init() 1376 …RenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init() 1377 …idateFboRenderCase (m_context, "render_all", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init() 1379 …UnbindReadCase (m_context, "unbind_read_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init() 1380 …UnbindReadCase (m_context, "unbind_read_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init() [all …]
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D | es3fFboStencilbufferTests.cpp | 158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() 251 GL_DEPTH24_STENCIL8, in init()
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D | es3fFboTestCase.cpp | 194 case GL_DEPTH24_STENCIL8: in isRequiredFormat() 309 case GL_DEPTH24_STENCIL8: in getMinimumSampleCount()
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D | es3fFboCompletenessTests.cpp | 72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, 86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
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D | es3fInternalFormatQueryTests.cpp | 218 { "depth24_stencil8", GL_DEPTH24_STENCIL8, false }, in init()
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D | es3fFboMultisampleTests.cpp | 295 GL_DEPTH24_STENCIL8, in init()
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D | es3fRboStateQueryTests.cpp | 293 { GL_DEPTH24_STENCIL8, 24, 8 }, in test()
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D | es3fFboDepthbufferTests.cpp | 324 GL_DEPTH24_STENCIL8 in init()
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D | es3fRasterizerDiscardTests.cpp | 179 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); in setupFramebufferObject()
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D | es3fFboRenderTest.cpp | 1531 { GL_DEPTH24_STENCIL8, true, true }, in init() 1575 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init() 1663 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init()
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D | es3fNegativeBufferApiTests.cpp | 1111 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); in init() 1121 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); in init()
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D | es3fFboStateQueryTests.cpp | 679 { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 24, 8 }, in test()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 500 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); in checkDepthStencilFormatSupport() 1016 …matGroup->addChild(new UploadTex2DCase (m_context, "depth24_stencil8_2d", GL_DEPTH24_STENCIL8)); in init() 1017 …->addChild(new UploadTex2DArrayCase (m_context, "depth24_stencil8_2d_array", GL_DEPTH24_STENCIL8)); in init() 1018 …Group->addChild(new UploadTexCubeCase (m_context, "depth24_stencil8_cube", GL_DEPTH24_STENCIL8)); in init() 1033 …nderGroup->addChild(new ClearTex2DCase (m_context, "depth24_stencil8_clear", GL_DEPTH24_STENCIL8)); in init() 1034 …nderGroup->addChild(new RenderTex2DCase (m_context, "depth24_stencil8_draw", GL_DEPTH24_STENCIL8)); in init() 1042 miscGroup->addChild(new CompareModeCase (m_context, "compare_mode_effect", GL_DEPTH24_STENCIL8)); in init() 1043 miscGroup->addChild(new BaseLevelCase (m_context, "base_level", GL_DEPTH24_STENCIL8)); in init()
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D | es31fFboTestCase.cpp | 199 case GL_DEPTH24_STENCIL8: in isRequiredFormat() 316 case GL_DEPTH24_STENCIL8: in getMinimumSampleCount()
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D | es31fTextureBorderClampTests.cpp | 2369 { "depth24_stencil8_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init() 2371 { "depth24_stencil8_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init() 2454 { "unorm_depth_uint_stencil_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init() 2455 { "unorm_depth_uint_stencil_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init() 2672 { "depth24_stencil8", GL_DEPTH24_STENCIL8 }, in init() 2729 { "depth24_stencil8_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init() 2730 { "depth24_stencil8_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init()
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D | es31fInternalFormatQueryTests.cpp | 422 { "depth24_stencil8", GL_DEPTH24_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
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D | es31fTextureFormatTests.cpp | 504 { "depth24_stencil8", GL_DEPTH24_STENCIL8 } in init()
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D | es31fFboTestUtil.cpp | 537 case GL_DEPTH24_STENCIL8: return "depth24_stencil8"; in getFormatName()
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D | es31fTextureLevelStateQueryTests.cpp | 313 internalFormat == GL_DEPTH24_STENCIL8 || in isRenderableFormat() 601 GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8 in generateInternalFormatTextureGenerationGroup()
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 124 GL_DEPTH24_STENCIL8, in chooseDepthStencilFormat()
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D | gluTextureUtil.cpp | 221 case FMT_CASE(DS, UNSIGNED_INT_24_8): return GL_DEPTH24_STENCIL8; in getInternalFormat() 545 …case GL_DEPTH24_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::UNSIGNED_INT_24_… in mapGLInternalFormat() 1170 case GL_DEPTH24_STENCIL8: in getRenderableBitsES3()
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D | gluStrUtil.inl | 883 case GL_DEPTH24_STENCIL8: return "GL_DEPTH24_STENCIL8"; 1733 case GL_DEPTH24_STENCIL8: return "GL_DEPTH24_STENCIL8";
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 143 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); in BuildFormatMap() 722 format == GL_DEPTH24_STENCIL8 || in IsDepthTexture() 730 format == GL_DEPTH24_STENCIL8 || in IsStencilTexture() 1004 case GL_UNSIGNED_INT_24_8: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8) in ValidateTextureFormatType()
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 2371 case GL_DEPTH24_STENCIL8: in _mesa_base_tex_format() 2716 return GL_DEPTH24_STENCIL8; in _mesa_es3_effective_internal_format_for_format_and_type() 3278 && internalFormat != GL_DEPTH24_STENCIL8) in _mesa_es3_error_check_format_and_type()
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/external/deqp/modules/glshared/ |
D | glsFboCompletenessTests.cpp | 75 GL_DEPTH24_STENCIL8,
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