Searched refs:GL_DEPTH24_STENCIL8_EXT (Results 1 – 17 of 17) sorted by relevance
379 case GL_DEPTH24_STENCIL8_EXT: in IsColorRenderable()394 case GL_DEPTH24_STENCIL8_EXT: in IsDepthRenderable()415 case GL_DEPTH24_STENCIL8_EXT: in IsStencilRenderable()698 case GL_DEPTH24_STENCIL8_EXT: return sw::FORMAT_D24S8; in ConvertRenderbufferFormat()864 return GL_DEPTH24_STENCIL8_EXT; in ConvertDepthStencilFormat()869 return GL_DEPTH24_STENCIL8_EXT; in ConvertDepthStencilFormat()
420 format = GL_DEPTH24_STENCIL8_EXT; in DepthStencilbuffer()
814 case GL_DEPTH24_STENCIL8_EXT: in glCompressedTexImage2D()3898 case GL_DEPTH24_STENCIL8_EXT: in glRenderbufferStorageMultisampleANGLE()
272 rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable); in nouveau_create_buffer()
69 case GL_DEPTH24_STENCIL8_EXT: in set_renderbuffer_format()
364 case GL_DEPTH24_STENCIL8_EXT: in _mesa_choose_tex_format()
1297 case GL_DEPTH24_STENCIL8_EXT: in _mesa_is_depthstencil_format()1324 case GL_DEPTH24_STENCIL8_EXT: in _mesa_is_depth_or_stencil_format()
447 case GL_DEPTH24_STENCIL8_EXT: in radeonChooseTextureFormat()
522 case GL_DEPTH24_STENCIL8_EXT: in radeon_alloc_renderbuffer_storage()
111 case GL_DEPTH24_STENCIL8_EXT: in soft_renderbuffer_storage()
178 case GL_DEPTH24_STENCIL8_EXT: in intel_renderbuffer_format()
328 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT; in st_new_renderbuffer_fb()
1299 { GL_DEPTH_STENCIL_EXT, GL_DEPTH24_STENCIL8_EXT, 0 },
6894 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 macro
7586 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 macro