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Searched refs:GL_DEPTH24_STENCIL8_EXT (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp379 case GL_DEPTH24_STENCIL8_EXT: in IsColorRenderable()
394 case GL_DEPTH24_STENCIL8_EXT: in IsDepthRenderable()
415 case GL_DEPTH24_STENCIL8_EXT: in IsStencilRenderable()
698 case GL_DEPTH24_STENCIL8_EXT: return sw::FORMAT_D24S8; in ConvertRenderbufferFormat()
864 return GL_DEPTH24_STENCIL8_EXT; in ConvertDepthStencilFormat()
869 return GL_DEPTH24_STENCIL8_EXT; in ConvertDepthStencilFormat()
DRenderbuffer.cpp420 format = GL_DEPTH24_STENCIL8_EXT; in DepthStencilbuffer()
DlibGL.cpp814 case GL_DEPTH24_STENCIL8_EXT: in glCompressedTexImage2D()
3898 case GL_DEPTH24_STENCIL8_EXT: in glRenderbufferStorageMultisampleANGLE()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_screen.c272 rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable); in nouveau_create_buffer()
Dnouveau_fbo.c69 case GL_DEPTH24_STENCIL8_EXT: in set_renderbuffer_format()
/external/mesa3d/src/mesa/main/
Dtexformat.c364 case GL_DEPTH24_STENCIL8_EXT: in _mesa_choose_tex_format()
Dglformats.c1297 case GL_DEPTH24_STENCIL8_EXT: in _mesa_is_depthstencil_format()
1324 case GL_DEPTH24_STENCIL8_EXT: in _mesa_is_depth_or_stencil_format()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dradeon_texture.c447 case GL_DEPTH24_STENCIL8_EXT: in radeonChooseTextureFormat()
Dradeon_fbo.c522 case GL_DEPTH24_STENCIL8_EXT: in radeon_alloc_renderbuffer_storage()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_texture.c447 case GL_DEPTH24_STENCIL8_EXT: in radeonChooseTextureFormat()
Dradeon_fbo.c522 case GL_DEPTH24_STENCIL8_EXT: in radeon_alloc_renderbuffer_storage()
/external/mesa3d/src/mesa/swrast/
Ds_renderbuffer.c111 case GL_DEPTH24_STENCIL8_EXT: in soft_renderbuffer_storage()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_fbo.c178 case GL_DEPTH24_STENCIL8_EXT: in intel_renderbuffer_format()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_fbo.c328 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT; in st_new_renderbuffer_fb()
Dst_format.c1299 { GL_DEPTH_STENCIL_EXT, GL_DEPTH24_STENCIL8_EXT, 0 },
/external/swiftshader/include/GL/
Dglext.h6894 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 macro
/external/mesa3d/include/GL/
Dglext.h7586 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 macro