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Searched refs:GL_DEPTH_ATTACHMENT (Results 1 – 25 of 50) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboApiTests.cpp84 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; in getAttachmentName()
176 GL_DEPTH_ATTACHMENT, in validTex2DAttachmentsTest()
195 GL_DEPTH_ATTACHMENT, in validTexCubeAttachmentsTest()
228 GL_DEPTH_ATTACHMENT, in validRboAttachmentsTest()
257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest()
301 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); in invalidRboAttachmentTest()
353 GL_DEPTH_ATTACHMENT, in attachmentQueryEmptyFboTest()
390 …ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 2, 0… in attachmentQueryTexCubeTest()
392 …checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, … in attachmentQueryTexCubeTest()
393 …checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, … in attachmentQueryTexCubeTest()
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Des3fFboStateQueryTests.cpp469 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); in test()
472 …checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHM… in test()
676 { GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT, 16, 0 }, in test()
677 { GL_DEPTH_COMPONENT24, GL_DEPTH_ATTACHMENT, 24, 0 }, in test()
678 { GL_DEPTH_COMPONENT32F, GL_DEPTH_ATTACHMENT, 32, 0 }, in test()
823 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); in test()
826 …checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHM… in test()
935 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); in testDepthAttachment()
938 …checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, … in testDepthAttachment()
941 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in testDepthAttachment()
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Des3fFboStencilbufferTests.cpp95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
149 …DE_ASSERT(m_attachDepth == GL_DEPTH_ATTACHMENT || m_attachDepth == GL_DEPTH_STENCIL_ATTACHMENT || … in DepthStencilAttachCase()
161 …t bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHMENT); in render()
277 …depth_only", "Only depth part of depth-stencil RBO attached", GL_DEPTH_ATTACHMENT, GL_NONE)… in init()
279 …th_stencil_separate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENC… in init()
Des3fFboDepthbufferTests.cpp96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); in render()
188 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in render()
274 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in render()
Des3fFboInvalidateTests.cpp81 attachments.push_back(GL_DEPTH_ATTACHMENT); in getFBODiscardAttachments()
493 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
613 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
741 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
864 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
978 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
1128 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
1218 …iscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_DEPTH_ATTACHMENT) || hasAtta… in render()
1239 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
1524 …static const deUint32 allAttachments[] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL… in init()
Des3fFboCompletenessTests.cpp228 if (attPoint == GL_DEPTH_ATTACHMENT || attPoint == GL_STENCIL_ATTACHMENT) in check()
390 GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_DEPTH_ATTACHMENT, in build()
Des3fNegativeBufferApiTests.cpp646 values[3] = GL_DEPTH_ATTACHMENT; in init()
838 glReadBuffer (GL_DEPTH_ATTACHMENT); in init()
854 if (GL_COLOR_ATTACHMENT0+maxColorAttachments < GL_DEPTH_ATTACHMENT-1) in init()
856 glReadBuffer (GL_DEPTH_ATTACHMENT - 1); in init()
Des3fFboMultisampleTests.cpp120 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
Des3fNegativeStateApiTests.cpp869 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); in init()
877 …glGetFramebufferAttachmentParameteriv(-1, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TY… in init()
882 …glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHME… in init()
Des3fRasterizerDiscardTests.cpp185 …glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf… in setupFramebufferObject()
Des3fFboRenderTest.cpp296 deUint32 point = ndx ? GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; in Framebuffer()
892 deUint32 point = ndx ? GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; in render()
1374 ndx == 1 ? GL_DEPTH_ATTACHMENT : in render()
/external/deqp/modules/gles2/functional/
Des2fFboApiTest.cpp88 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; in getAttachmentName()
200 GL_DEPTH_ATTACHMENT, in validTex2DAttachmentsTest()
219 GL_DEPTH_ATTACHMENT, in validTexCubeAttachmentsTest()
252 GL_DEPTH_ATTACHMENT, in validRboAttachmentsTest()
281 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest()
325 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); in invalidRboAttachmentTest()
377 GL_DEPTH_ATTACHMENT, in attachmentQueryEmptyFboTest()
414 …ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 2, 0… in attachmentQueryTexCubeTest()
416 …checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, … in attachmentQueryTexCubeTest()
417 …checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, … in attachmentQueryTexCubeTest()
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Des2fFboCompletenessTests.cpp272 attachTargetToNew(GL_DEPTH_ATTACHMENT, comb.depthKind, comb.depthFmt, in tryCombination()
Des2fFboRenderTest.cpp460 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffe… in Framebuffer()
1460 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fboA.getDept… in render()
1934 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthbuf); in render()
/external/deqp/modules/glshared/
DglsFboCompletenessTests.cpp890 builder.glAttach(GL_DEPTH_ATTACHMENT, att); in makeDepthAndStencil()
899 attachTargetToNew(GL_DEPTH_ATTACHMENT, m_params.depthKind, ImageFormat::none(), in makeDepthAndStencil()
961 attachTargetToNew(GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, ImageFormat::none(), in build()
985 { GL_DEPTH_ATTACHMENT, "depth", "Tests for depth attachments" }, in createRenderableTests()
DglsFboUtil.cpp282 case GL_DEPTH_ATTACHMENT: in formatFlag()
295 case GL_DEPTH_ATTACHMENT: return DEPTH_RENDERABLE; in getAttachmentRenderabilityFlag()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp508 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiDepthBufferMul… in CreateFBO()
759 const GLenum attachments[] = { GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT }; in RenderScene()
/external/deqp/modules/egl/
DteglImageUtil.cpp397 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in initializeDepthRbo()
423 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in initializeDepthRbo()
DteglImageFormatTests.cpp476 framebufferRenderbuffer(gl, GL_DEPTH_ATTACHMENT, *renderbufferDepth); in invokeGLES2()
836 framebufferRenderbuffer(gl, GL_DEPTH_ATTACHMENT, renderbuffer); in initializeRbo()
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp273 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf… in createFramebuffer()
DgluStrUtil.inl187 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
590 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
614 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
/external/deqp/framework/platform/ios/
DtcuIOSPlatform.mm267 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBu…
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp1189 ctx.glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); in get_framebuffer_attachment_parameteriv()
1197 …ctx.glGetFramebufferAttachmentParameteriv(-1, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJEC… in get_framebuffer_attachment_parameteriv()
1202 …ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTA… in get_framebuffer_attachment_parameteriv()
Des31fNegativeBufferApiTests.cpp768 values[3] = GL_DEPTH_ATTACHMENT; in draw_buffers()
982 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT); in read_buffer()
998 if (GL_COLOR_ATTACHMENT0+maxColorAttachments < GL_DEPTH_ATTACHMENT-1) in read_buffer()
1000 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT - 1); in read_buffer()
/external/mesa3d/src/mesa/main/
Dfbobject.c3173 if (attachment == GL_DEPTH_ATTACHMENT && in _mesa_framebuffer_texture()
3738 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL); in _mesa_get_framebuffer_attachment_parameter()
4142 case GL_DEPTH_ATTACHMENT: in invalidate_framebuffer_storage()
4354 case GL_DEPTH_ATTACHMENT: in _mesa_DiscardFramebufferEXT()

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