/external/deqp/modules/gles3/functional/ |
D | es3fFboApiTests.cpp | 84 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; in getAttachmentName() 176 GL_DEPTH_ATTACHMENT, in validTex2DAttachmentsTest() 195 GL_DEPTH_ATTACHMENT, in validTexCubeAttachmentsTest() 228 GL_DEPTH_ATTACHMENT, in validRboAttachmentsTest() 257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 301 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); in invalidRboAttachmentTest() 353 GL_DEPTH_ATTACHMENT, in attachmentQueryEmptyFboTest() 390 …ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 2, 0… in attachmentQueryTexCubeTest() 392 …checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, … in attachmentQueryTexCubeTest() 393 …checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, … in attachmentQueryTexCubeTest() [all …]
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D | es3fFboStateQueryTests.cpp | 469 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); in test() 472 …checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHM… in test() 676 { GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT, 16, 0 }, in test() 677 { GL_DEPTH_COMPONENT24, GL_DEPTH_ATTACHMENT, 24, 0 }, in test() 678 { GL_DEPTH_COMPONENT32F, GL_DEPTH_ATTACHMENT, 32, 0 }, in test() 823 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); in test() 826 …checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHM… in test() 935 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); in testDepthAttachment() 938 …checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, … in testDepthAttachment() 941 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in testDepthAttachment() [all …]
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D | es3fFboStencilbufferTests.cpp | 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 149 …DE_ASSERT(m_attachDepth == GL_DEPTH_ATTACHMENT || m_attachDepth == GL_DEPTH_STENCIL_ATTACHMENT || … in DepthStencilAttachCase() 161 …t bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHMENT); in render() 277 …depth_only", "Only depth part of depth-stencil RBO attached", GL_DEPTH_ATTACHMENT, GL_NONE)… in init() 279 …th_stencil_separate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENC… in init()
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D | es3fFboDepthbufferTests.cpp | 96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); in render() 188 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in render() 274 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in render()
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D | es3fFboInvalidateTests.cpp | 81 attachments.push_back(GL_DEPTH_ATTACHMENT); in getFBODiscardAttachments() 493 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 613 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render() 741 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 864 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 978 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render() 1128 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 1218 …iscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_DEPTH_ATTACHMENT) || hasAtta… in render() 1239 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 1524 …static const deUint32 allAttachments[] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL… in init()
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D | es3fFboCompletenessTests.cpp | 228 if (attPoint == GL_DEPTH_ATTACHMENT || attPoint == GL_STENCIL_ATTACHMENT) in check() 390 GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_DEPTH_ATTACHMENT, in build()
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D | es3fNegativeBufferApiTests.cpp | 646 values[3] = GL_DEPTH_ATTACHMENT; in init() 838 glReadBuffer (GL_DEPTH_ATTACHMENT); in init() 854 if (GL_COLOR_ATTACHMENT0+maxColorAttachments < GL_DEPTH_ATTACHMENT-1) in init() 856 glReadBuffer (GL_DEPTH_ATTACHMENT - 1); in init()
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D | es3fFboMultisampleTests.cpp | 120 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
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D | es3fNegativeStateApiTests.cpp | 869 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); in init() 877 …glGetFramebufferAttachmentParameteriv(-1, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TY… in init() 882 …glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHME… in init()
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D | es3fRasterizerDiscardTests.cpp | 185 …glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf… in setupFramebufferObject()
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D | es3fFboRenderTest.cpp | 296 deUint32 point = ndx ? GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; in Framebuffer() 892 deUint32 point = ndx ? GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; in render() 1374 ndx == 1 ? GL_DEPTH_ATTACHMENT : in render()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboApiTest.cpp | 88 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; in getAttachmentName() 200 GL_DEPTH_ATTACHMENT, in validTex2DAttachmentsTest() 219 GL_DEPTH_ATTACHMENT, in validTexCubeAttachmentsTest() 252 GL_DEPTH_ATTACHMENT, in validRboAttachmentsTest() 281 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 325 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); in invalidRboAttachmentTest() 377 GL_DEPTH_ATTACHMENT, in attachmentQueryEmptyFboTest() 414 …ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 2, 0… in attachmentQueryTexCubeTest() 416 …checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, … in attachmentQueryTexCubeTest() 417 …checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, … in attachmentQueryTexCubeTest() [all …]
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D | es2fFboCompletenessTests.cpp | 272 attachTargetToNew(GL_DEPTH_ATTACHMENT, comb.depthKind, comb.depthFmt, in tryCombination()
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D | es2fFboRenderTest.cpp | 460 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffe… in Framebuffer() 1460 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fboA.getDept… in render() 1934 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthbuf); in render()
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/external/deqp/modules/glshared/ |
D | glsFboCompletenessTests.cpp | 890 builder.glAttach(GL_DEPTH_ATTACHMENT, att); in makeDepthAndStencil() 899 attachTargetToNew(GL_DEPTH_ATTACHMENT, m_params.depthKind, ImageFormat::none(), in makeDepthAndStencil() 961 attachTargetToNew(GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, ImageFormat::none(), in build() 985 { GL_DEPTH_ATTACHMENT, "depth", "Tests for depth attachments" }, in createRenderableTests()
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D | glsFboUtil.cpp | 282 case GL_DEPTH_ATTACHMENT: in formatFlag() 295 case GL_DEPTH_ATTACHMENT: return DEPTH_RENDERABLE; in getAttachmentRenderabilityFlag()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 508 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiDepthBufferMul… in CreateFBO() 759 const GLenum attachments[] = { GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT }; in RenderScene()
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/external/deqp/modules/egl/ |
D | teglImageUtil.cpp | 397 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in initializeDepthRbo() 423 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in initializeDepthRbo()
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D | teglImageFormatTests.cpp | 476 framebufferRenderbuffer(gl, GL_DEPTH_ATTACHMENT, *renderbufferDepth); in invokeGLES2() 836 framebufferRenderbuffer(gl, GL_DEPTH_ATTACHMENT, renderbuffer); in initializeRbo()
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 273 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf… in createFramebuffer()
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D | gluStrUtil.inl | 187 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; 590 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; 614 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
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/external/deqp/framework/platform/ios/ |
D | tcuIOSPlatform.mm | 267 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBu…
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 1189 ctx.glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); in get_framebuffer_attachment_parameteriv() 1197 …ctx.glGetFramebufferAttachmentParameteriv(-1, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJEC… in get_framebuffer_attachment_parameteriv() 1202 …ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTA… in get_framebuffer_attachment_parameteriv()
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D | es31fNegativeBufferApiTests.cpp | 768 values[3] = GL_DEPTH_ATTACHMENT; in draw_buffers() 982 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT); in read_buffer() 998 if (GL_COLOR_ATTACHMENT0+maxColorAttachments < GL_DEPTH_ATTACHMENT-1) in read_buffer() 1000 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT - 1); in read_buffer()
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/external/mesa3d/src/mesa/main/ |
D | fbobject.c | 3173 if (attachment == GL_DEPTH_ATTACHMENT && in _mesa_framebuffer_texture() 3738 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL); in _mesa_get_framebuffer_attachment_parameter() 4142 case GL_DEPTH_ATTACHMENT: in invalidate_framebuffer_storage() 4354 case GL_DEPTH_ATTACHMENT: in _mesa_DiscardFramebufferEXT()
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