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Searched refs:GL_DEPTH_CLAMP (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/mesa/main/
Denable.c936 case GL_DEPTH_CLAMP: in _mesa_set_enable()
1568 case GL_DEPTH_CLAMP: in _mesa_IsEnabled()
Dattrib.c606 GL_DEPTH_CLAMP); in pop_enable_group()
1377 _mesa_set_enable(ctx, GL_DEPTH_CLAMP, in _mesa_PopAttrib()
/external/deqp/framework/opengl/
DgluStrUtil.inl484 case GL_DEPTH_CLAMP: return "GL_DEPTH_CLAMP";
1350 case GL_DEPTH_CLAMP: return "GL_DEPTH_CLAMP";
DgluStateReset.cpp671 gl.disable(GL_DEPTH_CLAMP); in resetStateGLCore()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h588 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp), extra_ARB_depth_clamp },
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl689 #define GL_DEPTH_CLAMP 0x864F macro
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp2633 case GL_DEPTH_CLAMP: in enable()
2689 case GL_DEPTH_CLAMP: in disable()
/external/swiftshader/include/GL/
Dglcorearb.h1541 #define GL_DEPTH_CLAMP 0x864F macro
Dglext.h1428 #define GL_DEPTH_CLAMP 0x864F macro
/external/mesa3d/include/GL/
Dglcorearb.h1560 #define GL_DEPTH_CLAMP 0x864F macro
Dglext.h1447 #define GL_DEPTH_CLAMP 0x864F macro