/external/swiftshader/src/OpenGL/libGL/ |
D | utilities.cpp | 376 case GL_DEPTH_COMPONENT16: in IsColorRenderable() 392 case GL_DEPTH_COMPONENT16: in IsDepthRenderable() 422 case GL_DEPTH_COMPONENT16: in IsStencilRenderable() 695 case GL_DEPTH_COMPONENT16: in ConvertRenderbufferFormat() 858 return GL_DEPTH_COMPONENT16; in ConvertDepthStencilFormat()
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D | Renderbuffer.cpp | 449 …format = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling functi… in Depthbuffer() 459 …format = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling functi… in Depthbuffer()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 137 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16); in BuildFormatMap() 718 format == GL_DEPTH_COMPONENT16 || in IsDepthTexture() 874 case GL_DEPTH_COMPONENT16: in ValidateTextureFormatType() 995 case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT16) in ValidateTextureFormatType() 996 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16) in ValidateTextureFormatType() 1096 case GL_DEPTH_COMPONENT16: in IsColorRenderable() 1112 case GL_DEPTH_COMPONENT16: in IsDepthRenderable() 1219 case GL_DEPTH_COMPONENT16: in IsStencilRenderable() 1537 case GL_DEPTH_COMPONENT16: in ConvertRenderbufferFormat() 1968 return GL_DEPTH_COMPONENT16; in ConvertDepthStencilFormat()
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D | Renderbuffer.cpp | 563 case GL_DEPTH_COMPONENT16: in DepthStencilbuffer()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 194 case GL_DEPTH_COMPONENT16: in isRequiredFormat() 314 case GL_DEPTH_COMPONENT16: in getMinimumSampleCount()
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D | es31fInternalFormatQueryTests.cpp | 419 { "depth_component16", GL_DEPTH_COMPONENT16, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestCase.cpp | 189 case GL_DEPTH_COMPONENT16: in isRequiredFormat() 307 case GL_DEPTH_COMPONENT16: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 215 { "depth_component16", GL_DEPTH_COMPONENT16, false }, in init()
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D | es3fFboMultisampleTests.cpp | 293 GL_DEPTH_COMPONENT16, in init()
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D | es3fRboStateQueryTests.cpp | 290 { GL_DEPTH_COMPONENT16, 16, 0 }, in test()
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D | es3fFboDepthbufferTests.cpp | 322 GL_DEPTH_COMPONENT16, in init()
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D | es3fFboCompletenessTests.cpp | 71 GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F,
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D | es3fFboStateQueryTests.cpp | 466 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 128, 128); in test() 676 { GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT, 16, 0 }, in test()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 825 case GL_DEPTH_COMPONENT16: in SelectInternalFormat() 864 case GL_DEPTH_COMPONENT16: in SelectInternalFormat() 988 case GL_DEPTH_COMPONENT16: in ComputePixelSize() 1018 case GL_DEPTH_COMPONENT16: in ComputePixelSize() 1599 case GL_DEPTH_COMPONENT16: in loadImageData() 1664 case GL_DEPTH_COMPONENT16: in loadImageData()
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 1249 case GL_DEPTH_COMPONENT16: in _mesa_is_depth_format() 1315 case GL_DEPTH_COMPONENT16: in _mesa_is_depth_or_stencil_format() 2366 case GL_DEPTH_COMPONENT16: in _mesa_base_tex_format() 2726 return GL_DEPTH_COMPONENT16; in _mesa_es3_effective_internal_format_for_format_and_type() 3249 && internalFormat != GL_DEPTH_COMPONENT16) in _mesa_es3_error_check_format_and_type() 3256 case GL_DEPTH_COMPONENT16: in _mesa_es3_error_check_format_and_type()
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D | texformat.c | 224 case GL_DEPTH_COMPONENT16: in _mesa_choose_tex_format()
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/external/mesa3d/src/mesa/swrast/ |
D | s_renderbuffer.c | 101 case GL_DEPTH_COMPONENT16: in soft_renderbuffer_storage() 313 rb->InternalFormat = GL_DEPTH_COMPONENT16; in add_depth_renderbuffer()
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/external/deqp/modules/egl/ |
D | teglImageTests.cpp | 306 case GL_DEPTH_COMPONENT16: return "depth_component_16"; in getStorageName() 531 GL_DEPTH_COMPONENT16, in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fRboStateQueryTests.cpp | 247 { GL_DEPTH_COMPONENT16, 16, 0 }, in test()
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D | es2fFboCompletenessTests.cpp | 62 GL_DEPTH_COMPONENT16,
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_screen.c | 281 rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT16, drawable); in nouveau_create_buffer()
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D | nouveau_fbo.c | 61 case GL_DEPTH_COMPONENT16: in set_renderbuffer_format()
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 127 GL_DEPTH_COMPONENT16, in chooseDepthStencilFormat()
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D | gluTextureUtil.cpp | 153 case FMT_CASE(D, UNORM_INT16): return GL_DEPTH_COMPONENT16; in getInternalFormat() 477 case GL_DEPTH_COMPONENT16: return TextureFormat(TextureFormat::D, TextureFormat::UNORM_INT16); in mapGLInternalFormat() 1165 case GL_DEPTH_COMPONENT16: in getRenderableBitsES3()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 2858 …static const TextureSpec tex2DShadow (TEXTURETYPE_2D, GL_DEPTH_COMPONENT16, 256, 256, 1, 1, sam… in init() 2859 …static const TextureSpec tex2DMipmapShadow (TEXTURETYPE_2D, GL_DEPTH_COMPONENT16, 256, 256, 1, 9… in init() 2875 …static const TextureSpec texCubeShadow (TEXTURETYPE_CUBE_MAP, GL_DEPTH_COMPONENT16, 256, 256, 1,… in init() 2876 …static const TextureSpec texCubeMipmapShadow (TEXTURETYPE_CUBE_MAP, GL_DEPTH_COMPONENT16, 256, 256… in init() 2887 …static const TextureSpec tex2DArrayShadow (TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 128, … in init() 2888 …static const TextureSpec tex2DArrayMipmapShadow (TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, … in init() 2918 …static const TextureSpec tex1DShadow (TEXTURETYPE_1D, GL_DEPTH_COMPONENT16, 256, 1, 1, 1, sampl… in init() 2919 …static const TextureSpec tex1DMipmapShadow (TEXTURETYPE_1D, GL_DEPTH_COMPONENT16, 256, 1, 1, 9, … in init() 2930 …static const TextureSpec tex1DArrayShadow (TEXTURETYPE_1D_ARRAY, GL_DEPTH_COMPONENT16, 256, 1, 4,… in init() 2931 …static const TextureSpec tex1DArrayMipmapShadow (TEXTURETYPE_1D_ARRAY, GL_DEPTH_COMPONENT16, 256, … in init() [all …]
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