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Searched refs:GL_DEPTH_COMPONENT16 (Results 1 – 25 of 74) sorted by relevance

123

/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp376 case GL_DEPTH_COMPONENT16: in IsColorRenderable()
392 case GL_DEPTH_COMPONENT16: in IsDepthRenderable()
422 case GL_DEPTH_COMPONENT16: in IsStencilRenderable()
695 case GL_DEPTH_COMPONENT16: in ConvertRenderbufferFormat()
858 return GL_DEPTH_COMPONENT16; in ConvertDepthStencilFormat()
DRenderbuffer.cpp449 …format = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling functi… in Depthbuffer()
459 …format = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling functi… in Depthbuffer()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp137 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16); in BuildFormatMap()
718 format == GL_DEPTH_COMPONENT16 || in IsDepthTexture()
874 case GL_DEPTH_COMPONENT16: in ValidateTextureFormatType()
995 case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT16) in ValidateTextureFormatType()
996 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16) in ValidateTextureFormatType()
1096 case GL_DEPTH_COMPONENT16: in IsColorRenderable()
1112 case GL_DEPTH_COMPONENT16: in IsDepthRenderable()
1219 case GL_DEPTH_COMPONENT16: in IsStencilRenderable()
1537 case GL_DEPTH_COMPONENT16: in ConvertRenderbufferFormat()
1968 return GL_DEPTH_COMPONENT16; in ConvertDepthStencilFormat()
DRenderbuffer.cpp563 case GL_DEPTH_COMPONENT16: in DepthStencilbuffer()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp194 case GL_DEPTH_COMPONENT16: in isRequiredFormat()
314 case GL_DEPTH_COMPONENT16: in getMinimumSampleCount()
Des31fInternalFormatQueryTests.cpp419 { "depth_component16", GL_DEPTH_COMPONENT16, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
/external/deqp/modules/gles3/functional/
Des3fFboTestCase.cpp189 case GL_DEPTH_COMPONENT16: in isRequiredFormat()
307 case GL_DEPTH_COMPONENT16: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp215 { "depth_component16", GL_DEPTH_COMPONENT16, false }, in init()
Des3fFboMultisampleTests.cpp293 GL_DEPTH_COMPONENT16, in init()
Des3fRboStateQueryTests.cpp290 { GL_DEPTH_COMPONENT16, 16, 0 }, in test()
Des3fFboDepthbufferTests.cpp322 GL_DEPTH_COMPONENT16, in init()
Des3fFboCompletenessTests.cpp71 GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F,
Des3fFboStateQueryTests.cpp466 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 128, 128); in test()
676 { GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT, 16, 0 }, in test()
/external/swiftshader/src/OpenGL/common/
DImage.cpp825 case GL_DEPTH_COMPONENT16: in SelectInternalFormat()
864 case GL_DEPTH_COMPONENT16: in SelectInternalFormat()
988 case GL_DEPTH_COMPONENT16: in ComputePixelSize()
1018 case GL_DEPTH_COMPONENT16: in ComputePixelSize()
1599 case GL_DEPTH_COMPONENT16: in loadImageData()
1664 case GL_DEPTH_COMPONENT16: in loadImageData()
/external/mesa3d/src/mesa/main/
Dglformats.c1249 case GL_DEPTH_COMPONENT16: in _mesa_is_depth_format()
1315 case GL_DEPTH_COMPONENT16: in _mesa_is_depth_or_stencil_format()
2366 case GL_DEPTH_COMPONENT16: in _mesa_base_tex_format()
2726 return GL_DEPTH_COMPONENT16; in _mesa_es3_effective_internal_format_for_format_and_type()
3249 && internalFormat != GL_DEPTH_COMPONENT16) in _mesa_es3_error_check_format_and_type()
3256 case GL_DEPTH_COMPONENT16: in _mesa_es3_error_check_format_and_type()
Dtexformat.c224 case GL_DEPTH_COMPONENT16: in _mesa_choose_tex_format()
/external/mesa3d/src/mesa/swrast/
Ds_renderbuffer.c101 case GL_DEPTH_COMPONENT16: in soft_renderbuffer_storage()
313 rb->InternalFormat = GL_DEPTH_COMPONENT16; in add_depth_renderbuffer()
/external/deqp/modules/egl/
DteglImageTests.cpp306 case GL_DEPTH_COMPONENT16: return "depth_component_16"; in getStorageName()
531 GL_DEPTH_COMPONENT16, in init()
/external/deqp/modules/gles2/functional/
Des2fRboStateQueryTests.cpp247 { GL_DEPTH_COMPONENT16, 16, 0 }, in test()
Des2fFboCompletenessTests.cpp62 GL_DEPTH_COMPONENT16,
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_screen.c281 rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT16, drawable); in nouveau_create_buffer()
Dnouveau_fbo.c61 case GL_DEPTH_COMPONENT16: in set_renderbuffer_format()
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp127 GL_DEPTH_COMPONENT16, in chooseDepthStencilFormat()
DgluTextureUtil.cpp153 case FMT_CASE(D, UNORM_INT16): return GL_DEPTH_COMPONENT16; in getInternalFormat()
477 case GL_DEPTH_COMPONENT16: return TextureFormat(TextureFormat::D, TextureFormat::UNORM_INT16); in mapGLInternalFormat()
1165 case GL_DEPTH_COMPONENT16: in getRenderableBitsES3()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp2858 …static const TextureSpec tex2DShadow (TEXTURETYPE_2D, GL_DEPTH_COMPONENT16, 256, 256, 1, 1, sam… in init()
2859 …static const TextureSpec tex2DMipmapShadow (TEXTURETYPE_2D, GL_DEPTH_COMPONENT16, 256, 256, 1, 9… in init()
2875 …static const TextureSpec texCubeShadow (TEXTURETYPE_CUBE_MAP, GL_DEPTH_COMPONENT16, 256, 256, 1,… in init()
2876 …static const TextureSpec texCubeMipmapShadow (TEXTURETYPE_CUBE_MAP, GL_DEPTH_COMPONENT16, 256, 256… in init()
2887 …static const TextureSpec tex2DArrayShadow (TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 128, … in init()
2888 …static const TextureSpec tex2DArrayMipmapShadow (TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, … in init()
2918 …static const TextureSpec tex1DShadow (TEXTURETYPE_1D, GL_DEPTH_COMPONENT16, 256, 1, 1, 1, sampl… in init()
2919 …static const TextureSpec tex1DMipmapShadow (TEXTURETYPE_1D, GL_DEPTH_COMPONENT16, 256, 1, 1, 9, … in init()
2930 …static const TextureSpec tex1DArrayShadow (TEXTURETYPE_1D_ARRAY, GL_DEPTH_COMPONENT16, 256, 1, 4,… in init()
2931 …static const TextureSpec tex1DArrayMipmapShadow (TEXTURETYPE_1D_ARRAY, GL_DEPTH_COMPONENT16, 256, … in init()
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