/external/swiftshader/src/OpenGL/libGL/ |
D | utilities.cpp | 377 case GL_DEPTH_COMPONENT24: in IsColorRenderable() 393 case GL_DEPTH_COMPONENT24: in IsDepthRenderable() 423 case GL_DEPTH_COMPONENT24: in IsStencilRenderable() 696 case GL_DEPTH_COMPONENT24: in ConvertRenderbufferFormat() 862 return GL_DEPTH_COMPONENT24; in ConvertDepthStencilFormat()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 193 case GL_DEPTH_COMPONENT24: in isRequiredFormat() 313 case GL_DEPTH_COMPONENT24: in getMinimumSampleCount()
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D | es31fInternalFormatQueryTests.cpp | 420 { "depth_component24", GL_DEPTH_COMPONENT24, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
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D | es31fTextureFormatTests.cpp | 501 { "depth_component24", GL_DEPTH_COMPONENT24 }, in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestCase.cpp | 188 case GL_DEPTH_COMPONENT24: in isRequiredFormat() 306 case GL_DEPTH_COMPONENT24: in getMinimumSampleCount()
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D | es3fFboCompletenessTests.cpp | 71 GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, 397 GL_RGBA8, GL_RGB565, GL_DEPTH_COMPONENT24, in build()
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D | es3fInternalFormatQueryTests.cpp | 216 { "depth_component24", GL_DEPTH_COMPONENT24, false }, in init()
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D | es3fFboMultisampleTests.cpp | 292 GL_DEPTH_COMPONENT24, in init()
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D | es3fRboStateQueryTests.cpp | 291 { GL_DEPTH_COMPONENT24, 24, 0 }, in test()
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D | es3fFboDepthbufferTests.cpp | 321 GL_DEPTH_COMPONENT24, in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 719 format == GL_DEPTH_COMPONENT24 || in IsDepthTexture() 870 case GL_DEPTH_COMPONENT24: in ValidateTextureFormatType() 996 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16) in ValidateTextureFormatType() 1092 case GL_DEPTH_COMPONENT24: in IsColorRenderable() 1111 case GL_DEPTH_COMPONENT24: in IsDepthRenderable() 1220 case GL_DEPTH_COMPONENT24: in IsStencilRenderable()
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D | Renderbuffer.cpp | 556 case GL_DEPTH_COMPONENT24: in DepthStencilbuffer()
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/external/mesa3d/src/mesa/swrast/ |
D | s_renderbuffer.c | 104 case GL_DEPTH_COMPONENT24: in soft_renderbuffer_storage() 316 rb->InternalFormat = GL_DEPTH_COMPONENT24; in add_depth_renderbuffer()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_screen.c | 277 rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT24, drawable); in nouveau_create_buffer()
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D | nouveau_fbo.c | 67 case GL_DEPTH_COMPONENT24: in set_renderbuffer_format()
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 126 GL_DEPTH_COMPONENT24, in chooseDepthStencilFormat()
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D | gluTextureUtil.cpp | 218 case FMT_CASE(D, UNSIGNED_INT_24_8): return GL_DEPTH_COMPONENT24; in getInternalFormat() 542 …case GL_DEPTH_COMPONENT24: return TextureFormat(TextureFormat::D, TextureFormat::UNSIGNED_INT_24_… in mapGLInternalFormat() 1164 case GL_DEPTH_COMPONENT24: in getRenderableBitsES3()
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 1250 case GL_DEPTH_COMPONENT24: in _mesa_is_depth_format() 1316 case GL_DEPTH_COMPONENT24: in _mesa_is_depth_or_stencil_format() 2367 case GL_DEPTH_COMPONENT24: in _mesa_base_tex_format() 3257 case GL_DEPTH_COMPONENT24: in _mesa_es3_error_check_format_and_type()
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D | texformat.c | 218 case GL_DEPTH_COMPONENT24: in _mesa_choose_tex_format()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 865 case GL_DEPTH_COMPONENT24: in SelectInternalFormat() 1019 case GL_DEPTH_COMPONENT24: in ComputePixelSize() 1665 case GL_DEPTH_COMPONENT24: in loadImageData()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | radeon_texture.c | 444 case GL_DEPTH_COMPONENT24: in radeonChooseTextureFormat()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_texture.c | 444 case GL_DEPTH_COMPONENT24: in radeonChooseTextureFormat()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 500 …glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH_COMPONENT24, PVRShellGet(prefW… in CreateFBO()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_fbo.c | 174 case GL_DEPTH_COMPONENT24: in intel_renderbuffer_format()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_fbo.c | 332 strb->Base.InternalFormat = GL_DEPTH_COMPONENT24; in st_new_renderbuffer_fb()
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