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Searched refs:GL_DEPTH_COMPONENT24 (Results 1 – 25 of 55) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp377 case GL_DEPTH_COMPONENT24: in IsColorRenderable()
393 case GL_DEPTH_COMPONENT24: in IsDepthRenderable()
423 case GL_DEPTH_COMPONENT24: in IsStencilRenderable()
696 case GL_DEPTH_COMPONENT24: in ConvertRenderbufferFormat()
862 return GL_DEPTH_COMPONENT24; in ConvertDepthStencilFormat()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp193 case GL_DEPTH_COMPONENT24: in isRequiredFormat()
313 case GL_DEPTH_COMPONENT24: in getMinimumSampleCount()
Des31fInternalFormatQueryTests.cpp420 { "depth_component24", GL_DEPTH_COMPONENT24, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
Des31fTextureFormatTests.cpp501 { "depth_component24", GL_DEPTH_COMPONENT24 }, in init()
/external/deqp/modules/gles3/functional/
Des3fFboTestCase.cpp188 case GL_DEPTH_COMPONENT24: in isRequiredFormat()
306 case GL_DEPTH_COMPONENT24: in getMinimumSampleCount()
Des3fFboCompletenessTests.cpp71 GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F,
397 GL_RGBA8, GL_RGB565, GL_DEPTH_COMPONENT24, in build()
Des3fInternalFormatQueryTests.cpp216 { "depth_component24", GL_DEPTH_COMPONENT24, false }, in init()
Des3fFboMultisampleTests.cpp292 GL_DEPTH_COMPONENT24, in init()
Des3fRboStateQueryTests.cpp291 { GL_DEPTH_COMPONENT24, 24, 0 }, in test()
Des3fFboDepthbufferTests.cpp321 GL_DEPTH_COMPONENT24, in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp719 format == GL_DEPTH_COMPONENT24 || in IsDepthTexture()
870 case GL_DEPTH_COMPONENT24: in ValidateTextureFormatType()
996 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16) in ValidateTextureFormatType()
1092 case GL_DEPTH_COMPONENT24: in IsColorRenderable()
1111 case GL_DEPTH_COMPONENT24: in IsDepthRenderable()
1220 case GL_DEPTH_COMPONENT24: in IsStencilRenderable()
DRenderbuffer.cpp556 case GL_DEPTH_COMPONENT24: in DepthStencilbuffer()
/external/mesa3d/src/mesa/swrast/
Ds_renderbuffer.c104 case GL_DEPTH_COMPONENT24: in soft_renderbuffer_storage()
316 rb->InternalFormat = GL_DEPTH_COMPONENT24; in add_depth_renderbuffer()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_screen.c277 rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT24, drawable); in nouveau_create_buffer()
Dnouveau_fbo.c67 case GL_DEPTH_COMPONENT24: in set_renderbuffer_format()
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp126 GL_DEPTH_COMPONENT24, in chooseDepthStencilFormat()
DgluTextureUtil.cpp218 case FMT_CASE(D, UNSIGNED_INT_24_8): return GL_DEPTH_COMPONENT24; in getInternalFormat()
542 …case GL_DEPTH_COMPONENT24: return TextureFormat(TextureFormat::D, TextureFormat::UNSIGNED_INT_24_… in mapGLInternalFormat()
1164 case GL_DEPTH_COMPONENT24: in getRenderableBitsES3()
/external/mesa3d/src/mesa/main/
Dglformats.c1250 case GL_DEPTH_COMPONENT24: in _mesa_is_depth_format()
1316 case GL_DEPTH_COMPONENT24: in _mesa_is_depth_or_stencil_format()
2367 case GL_DEPTH_COMPONENT24: in _mesa_base_tex_format()
3257 case GL_DEPTH_COMPONENT24: in _mesa_es3_error_check_format_and_type()
Dtexformat.c218 case GL_DEPTH_COMPONENT24: in _mesa_choose_tex_format()
/external/swiftshader/src/OpenGL/common/
DImage.cpp865 case GL_DEPTH_COMPONENT24: in SelectInternalFormat()
1019 case GL_DEPTH_COMPONENT24: in ComputePixelSize()
1665 case GL_DEPTH_COMPONENT24: in loadImageData()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dradeon_texture.c444 case GL_DEPTH_COMPONENT24: in radeonChooseTextureFormat()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_texture.c444 case GL_DEPTH_COMPONENT24: in radeonChooseTextureFormat()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp500 …glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH_COMPONENT24, PVRShellGet(prefW… in CreateFBO()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_fbo.c174 case GL_DEPTH_COMPONENT24: in intel_renderbuffer_format()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_fbo.c332 strb->Base.InternalFormat = GL_DEPTH_COMPONENT24; in st_new_renderbuffer_fb()

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