Searched refs:GL_DEPTH_COMPONENT32 (Results 1 – 22 of 22) sorted by relevance
107 case GL_DEPTH_COMPONENT32: in soft_renderbuffer_storage()319 rb->InternalFormat = GL_DEPTH_COMPONENT32; in add_depth_renderbuffer()
219 case GL_DEPTH_COMPONENT32: in _mesa_choose_tex_format()
1251 case GL_DEPTH_COMPONENT32: in _mesa_is_depth_format()1317 case GL_DEPTH_COMPONENT32: in _mesa_is_depth_or_stencil_format()2368 case GL_DEPTH_COMPONENT32: in _mesa_base_tex_format()
1795 case GL_DEPTH_COMPONENT32: in _mesa_base_fbo_format()
219 case FMT_CASE(D, UNSIGNED_INT32): return GL_DEPTH_COMPONENT32; in getInternalFormat()543 case GL_DEPTH_COMPONENT32: return TextureFormat(TextureFormat::D, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
885 case GL_DEPTH_COMPONENT32: return "GL_DEPTH_COMPONENT32";1735 case GL_DEPTH_COMPONENT32: return "GL_DEPTH_COMPONENT32";
445 case GL_DEPTH_COMPONENT32: in radeonChooseTextureFormat()
517 case GL_DEPTH_COMPONENT32: in radeon_alloc_renderbuffer_storage()
860 return GL_DEPTH_COMPONENT32; in ConvertDepthStencilFormat()
812 case GL_DEPTH_COMPONENT32: in glCompressedTexImage2D()
175 case GL_DEPTH_COMPONENT32: in intel_renderbuffer_format()
324 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32; in st_new_renderbuffer_fb()
1275 { GL_DEPTH_COMPONENT32, 0 },
248 return GL_DEPTH_COMPONENT32; in internal_format()
108 GL_DEPTH_COMPONENT32
351 #define GL_DEPTH_COMPONENT32 0x81A7 macro
574 #define GL_DEPTH_COMPONENT32 0x81A7 macro
326 #define GL_DEPTH_COMPONENT32 0x81A7 macro