/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 139 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F); in BuildFormatMap() 721 format == GL_DEPTH_COMPONENT32F || in IsDepthTexture() 872 case GL_DEPTH_COMPONENT32F: in ValidateTextureFormatType() 997 case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT32F) in ValidateTextureFormatType() 1094 case GL_DEPTH_COMPONENT32F: in IsColorRenderable() 1117 case GL_DEPTH_COMPONENT32F: in IsDepthRenderable() 1222 case GL_DEPTH_COMPONENT32F: in IsStencilRenderable() 1974 return GL_DEPTH_COMPONENT32F; in ConvertDepthStencilFormat()
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D | Renderbuffer.cpp | 569 case GL_DEPTH_COMPONENT32F: in DepthStencilbuffer()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 192 case GL_DEPTH_COMPONENT32F: in isRequiredFormat() 312 case GL_DEPTH_COMPONENT32F: in getMinimumSampleCount()
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D | es31fInternalFormatQueryTests.cpp | 421 { "depth_component32f", GL_DEPTH_COMPONENT32F, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
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D | es31fTextureFormatTests.cpp | 500 { "depth_component32f", GL_DEPTH_COMPONENT32F }, in init()
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D | es31fFboTestUtil.cpp | 534 case GL_DEPTH_COMPONENT32F: return "depth_component32f"; in getFormatName()
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D | es31fTextureBorderClampTests.cpp | 2367 { "depth_component32f", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH }, in init() 2450 { "float_depth", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH }, in init() 2494 { "float_depth", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH }, in init() 2725 { "depth_component32f", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 312 internalFormat == GL_DEPTH_COMPONENT32F || in isRenderableFormat() 600 GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16, in generateInternalFormatTextureGenerationGroup()
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D | es31fTextureSpecificationTests.cpp | 837 { "depth_component32f", GL_DEPTH_COMPONENT32F }, in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestCase.cpp | 187 case GL_DEPTH_COMPONENT32F: in isRequiredFormat() 305 case GL_DEPTH_COMPONENT32F: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 217 { "depth_component32f", GL_DEPTH_COMPONENT32F, false }, in init()
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D | es3fFboMultisampleTests.cpp | 291 GL_DEPTH_COMPONENT32F, in init()
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D | es3fRboStateQueryTests.cpp | 292 { GL_DEPTH_COMPONENT32F, 32, 0 }, in test()
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D | es3fFboDepthbufferTests.cpp | 320 GL_DEPTH_COMPONENT32F, in init()
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D | es3fFboCompletenessTests.cpp | 71 GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F,
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D | es3fFboStateQueryTests.cpp | 678 { GL_DEPTH_COMPONENT32F, GL_DEPTH_ATTACHMENT, 32, 0 }, in test()
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D | es3fFboTestUtil.cpp | 986 case GL_DEPTH_COMPONENT32F: return "depth_component32f"; in getFormatName()
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 1252 case GL_DEPTH_COMPONENT32F: in _mesa_is_depth_format() 1325 case GL_DEPTH_COMPONENT32F: in _mesa_is_depth_or_stencil_format() 2641 case GL_DEPTH_COMPONENT32F: in _mesa_base_tex_format() 2740 return GL_DEPTH_COMPONENT32F; in _mesa_es3_effective_internal_format_for_format_and_type() 3265 if (internalFormat != GL_DEPTH_COMPONENT32F) in _mesa_es3_error_check_format_and_type()
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D | texformat.c | 369 case GL_DEPTH_COMPONENT32F: in _mesa_choose_tex_format()
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D | readpix.c | 906 GLboolean is_float_depth = (internalFormat == GL_DEPTH_COMPONENT32F) || in read_pixels_es3_error_check()
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 125 GL_DEPTH_COMPONENT32F, in chooseDepthStencilFormat()
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D | gluTextureUtil.cpp | 217 case FMT_CASE(D, FLOAT): return GL_DEPTH_COMPONENT32F; in getInternalFormat() 541 case GL_DEPTH_COMPONENT32F: return TextureFormat(TextureFormat::D, TextureFormat::FLOAT); in mapGLInternalFormat() 1163 case GL_DEPTH_COMPONENT32F: in getRenderableBitsES3()
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D | gluStrUtil.inl | 880 case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT32F"; 1730 case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT32F";
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 671 case GL_DEPTH_COMPONENT32F: in SelectInternalFormat() 1049 case GL_DEPTH_COMPONENT32F: in ComputePixelSize() 1498 case GL_DEPTH_COMPONENT32F: in loadImageData()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_format.c | 1283 { GL_DEPTH_COMPONENT32F, 0 },
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