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Searched refs:GL_DEPTH_STENCIL (Results 1 – 25 of 57) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dglformats.c514 if (format == GL_DEPTH_STENCIL) in _mesa_bytes_per_pixel()
619 case GL_DEPTH_STENCIL: in _mesa_is_enum_format_unsized()
1607 if (base_format == GL_DEPTH_STENCIL || in _mesa_base_format_has_channel()
1616 if (base_format == GL_DEPTH_STENCIL || in _mesa_base_format_has_channel()
1646 case GL_DEPTH_STENCIL: in _mesa_base_format_component_count()
1818 if (_mesa_is_desktop_gl(ctx) && format == GL_DEPTH_STENCIL in _mesa_error_check_format_and_type()
1882 if (format != GL_DEPTH_STENCIL) { in _mesa_error_check_format_and_type()
1891 if (format != GL_DEPTH_STENCIL) { in _mesa_error_check_format_and_type()
2084 case GL_DEPTH_STENCIL: in _mesa_error_check_format_and_type()
2247 case GL_DEPTH_STENCIL: in _mesa_es_error_check_format_and_type()
[all …]
Dtexstore.c543 assert(srcFormat == GL_DEPTH_STENCIL || in _mesa_texstore_z32f_x24s8()
546 assert(srcFormat != GL_DEPTH_STENCIL || in _mesa_texstore_z32f_x24s8()
832 case GL_DEPTH_STENCIL: in _mesa_texstore_needs_transfer_ops()
882 baseInternalFormat == GL_DEPTH_STENCIL) && in _mesa_texstore_can_use_memcpy()
955 && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL) in get_read_write_mode()
Dformats.c510 return info->BaseFormat == GL_DEPTH_STENCIL; in _mesa_is_format_packed_depth_stencil()
523 info->BaseFormat != GL_DEPTH_STENCIL && in _mesa_is_format_integer_color()
579 case GL_DEPTH_STENCIL: in _mesa_is_format_color_format()
836 info->BaseFormat != GL_DEPTH_STENCIL && in _mesa_format_has_color_component()
1763 return format == GL_DEPTH_STENCIL && type == GL_UNSIGNED_INT_24_8 && in _mesa_format_matches_format_and_type()
2114 return format == GL_DEPTH_STENCIL && in _mesa_format_matches_format_and_type()
Dtexobj.h135 texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL)) && in _mesa_is_texture_complete()
Dfbobject.c866 baseFormat == GL_DEPTH_STENCIL) { in test_attachment_completeness()
878 baseFormat == GL_DEPTH_STENCIL) { in test_attachment_completeness()
913 else if (baseFormat == GL_DEPTH_STENCIL) { in test_attachment_completeness()
925 baseFormat == GL_DEPTH_STENCIL) { in test_attachment_completeness()
1800 case GL_DEPTH_STENCIL: in _mesa_base_fbo_format()
1801 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0; in _mesa_base_fbo_format()
1803 return GL_DEPTH_STENCIL; in _mesa_base_fbo_format()
1813 ? GL_DEPTH_STENCIL : 0; in _mesa_base_fbo_format()
3537 if (baseFormat != GL_DEPTH_STENCIL) { in framebuffer_renderbuffer()
Ddebug.c309 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { in _mesa_write_renderbuffer_image()
310 format = GL_DEPTH_STENCIL; in _mesa_write_renderbuffer_image()
Dreadpix.c93 format == GL_DEPTH_STENCIL || in _mesa_get_readpixels_transfer_ops()
156 case GL_DEPTH_STENCIL: in _mesa_readpixels_needs_slow_path()
938 case GL_DEPTH_STENCIL: in read_pixels_es3_error_check()
Ddrawpix.c220 type != GL_DEPTH_STENCIL) { in _mesa_CopyPixels()
/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp103 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
151 DE_ASSERT(m_attachDepth != GL_DEPTH_STENCIL || m_attachStencil == GL_NONE); in DepthStencilAttachCase()
161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render()
200 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
Des3fNegativeBufferApiTests.cpp439 glClearBufferiv(GL_DEPTH_STENCIL, 1, &data[0]); in init()
485 glClearBufferuiv(GL_DEPTH_STENCIL, 1, &data[0]); in init()
524 glClearBufferfv(GL_DEPTH_STENCIL, 1, &data[0]); in init()
555 glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1); in init()
Des3fFboMultisampleTests.cpp132 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c260 case GL_DEPTH_STENCIL: in internal_format()
825 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels()
860 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels()
878 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels()
896 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels()
1088 if (format == GL_DEPTH_STENCIL) in st_DrawPixels()
1445 if (type == GL_DEPTH_STENCIL) { in st_CopyPixels()
Dst_cb_eglimage.c51 base_format = GL_DEPTH_STENCIL; in st_pipe_format_to_base_format()
Dst_sampler_view.c235 case GL_DEPTH_STENCIL: in compute_texture_format_swizzle()
296 firstImage->InternalFormat != GL_DEPTH_STENCIL && in get_texture_format_swizzle()
Dst_cb_texture.c715 case GL_DEPTH_STENCIL: in st_get_blit_mask()
717 case GL_DEPTH_STENCIL: in st_get_blit_mask()
730 case GL_DEPTH_STENCIL: in st_get_blit_mask()
1423 if (format == GL_DEPTH_STENCIL) { in st_TexSubImage()
1436 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) in st_TexSubImage()
1860 if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) { in st_GetTexSubImage()
1900 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) in st_GetTexSubImage()
2154 baseFormat == GL_DEPTH_STENCIL) && in fallback_copy_texsubimage()
2166 baseFormat == GL_DEPTH_STENCIL) { in fallback_copy_texsubimage()
2321 if (texImage->_BaseFormat == GL_DEPTH_STENCIL || in st_CopyTexSubImage()
Dst_cb_readpixels.c437 if (format == GL_DEPTH_STENCIL) { in st_ReadPixels()
465 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) in st_ReadPixels()
Dst_atom_sampler.c229 (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) && in convert_sampler()
/external/mesa3d/prebuilt-intermediates/main/
Dformat_info.h454 GL_DEPTH_STENCIL,
480 GL_DEPTH_STENCIL,
1273 GL_DEPTH_STENCIL,
/external/mesa3d/src/mesa/drivers/common/
Dmeta_tex_subimage.c196 format == GL_DEPTH_STENCIL || in _mesa_meta_pbo_TexSubImage()
331 format == GL_DEPTH_STENCIL || in _mesa_meta_pbo_GetTexSubImage()
Dmeta.c2765 case GL_DEPTH_STENCIL: in get_temp_image_type()
2806 if (rb->_BaseFormat == GL_DEPTH_STENCIL || in copytexsubimage_using_blit_framebuffer()
2813 if (rb->_BaseFormat == GL_DEPTH_STENCIL && in copytexsubimage_using_blit_framebuffer()
2814 texImage->_BaseFormat == GL_DEPTH_STENCIL) { in copytexsubimage_using_blit_framebuffer()
3491 if (texImage->_BaseFormat == GL_DEPTH_STENCIL) in cleartexsubimage_depth_stencil()
3520 if (texImage->_BaseFormat == GL_DEPTH_STENCIL) in cleartexsubimage_depth_stencil()
3521 _mesa_ClearBufferfi(GL_DEPTH_STENCIL, 0, depthValue, stencilValue); in cleartexsubimage_depth_stencil()
3544 case GL_DEPTH_STENCIL: in cleartexsubimage_for_zoffset()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_tex_layout.c235 base_format == GL_DEPTH_STENCIL)) { in intel_vertical_texture_alignment_unit()
451 base_format != GL_DEPTH_STENCIL && in gen9_use_linear_1d_layout()
Dbrw_wm_surface_state.c312 img->_BaseFormat == GL_DEPTH_STENCIL) { in brw_get_texture_swizzle()
321 img->InternalFormat != GL_DEPTH_STENCIL) { in brw_get_texture_swizzle()
556 firstImage->_BaseFormat == GL_DEPTH_STENCIL); in brw_update_texture_surface()
602 if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) { in brw_update_texture_surface()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp143 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); in BuildFormatMap()
144 …InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL… in BuildFormatMap()
166 case GL_DEPTH_STENCIL: in GetSizedInternalFormat()
798 case GL_DEPTH_STENCIL: // GL_OES_packed_depth_stencil (GL_DEPTH_STENCIL_OES) in ValidateTextureFormatType()
1001 case GL_DEPTH_STENCIL: in ValidateTextureFormatType()
/external/mesa3d/src/mesa/swrast/
Ds_copypix.c477 else if (type == GL_DEPTH_STENCIL) { in swrast_fast_copy_pixels()
581 case GL_DEPTH_STENCIL: in map_readbuffer()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_fbo.c70 rb->_BaseFormat = GL_DEPTH_STENCIL; in set_renderbuffer_format()

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