/external/mesa3d/src/mesa/main/ |
D | glformats.c | 514 if (format == GL_DEPTH_STENCIL) in _mesa_bytes_per_pixel() 619 case GL_DEPTH_STENCIL: in _mesa_is_enum_format_unsized() 1607 if (base_format == GL_DEPTH_STENCIL || in _mesa_base_format_has_channel() 1616 if (base_format == GL_DEPTH_STENCIL || in _mesa_base_format_has_channel() 1646 case GL_DEPTH_STENCIL: in _mesa_base_format_component_count() 1818 if (_mesa_is_desktop_gl(ctx) && format == GL_DEPTH_STENCIL in _mesa_error_check_format_and_type() 1882 if (format != GL_DEPTH_STENCIL) { in _mesa_error_check_format_and_type() 1891 if (format != GL_DEPTH_STENCIL) { in _mesa_error_check_format_and_type() 2084 case GL_DEPTH_STENCIL: in _mesa_error_check_format_and_type() 2247 case GL_DEPTH_STENCIL: in _mesa_es_error_check_format_and_type() [all …]
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D | texstore.c | 543 assert(srcFormat == GL_DEPTH_STENCIL || in _mesa_texstore_z32f_x24s8() 546 assert(srcFormat != GL_DEPTH_STENCIL || in _mesa_texstore_z32f_x24s8() 832 case GL_DEPTH_STENCIL: in _mesa_texstore_needs_transfer_ops() 882 baseInternalFormat == GL_DEPTH_STENCIL) && in _mesa_texstore_can_use_memcpy() 955 && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL) in get_read_write_mode()
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D | formats.c | 510 return info->BaseFormat == GL_DEPTH_STENCIL; in _mesa_is_format_packed_depth_stencil() 523 info->BaseFormat != GL_DEPTH_STENCIL && in _mesa_is_format_integer_color() 579 case GL_DEPTH_STENCIL: in _mesa_is_format_color_format() 836 info->BaseFormat != GL_DEPTH_STENCIL && in _mesa_format_has_color_component() 1763 return format == GL_DEPTH_STENCIL && type == GL_UNSIGNED_INT_24_8 && in _mesa_format_matches_format_and_type() 2114 return format == GL_DEPTH_STENCIL && in _mesa_format_matches_format_and_type()
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D | texobj.h | 135 texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL)) && in _mesa_is_texture_complete()
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D | fbobject.c | 866 baseFormat == GL_DEPTH_STENCIL) { in test_attachment_completeness() 878 baseFormat == GL_DEPTH_STENCIL) { in test_attachment_completeness() 913 else if (baseFormat == GL_DEPTH_STENCIL) { in test_attachment_completeness() 925 baseFormat == GL_DEPTH_STENCIL) { in test_attachment_completeness() 1800 case GL_DEPTH_STENCIL: in _mesa_base_fbo_format() 1801 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0; in _mesa_base_fbo_format() 1803 return GL_DEPTH_STENCIL; in _mesa_base_fbo_format() 1813 ? GL_DEPTH_STENCIL : 0; in _mesa_base_fbo_format() 3537 if (baseFormat != GL_DEPTH_STENCIL) { in framebuffer_renderbuffer()
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D | debug.c | 309 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { in _mesa_write_renderbuffer_image() 310 format = GL_DEPTH_STENCIL; in _mesa_write_renderbuffer_image()
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D | readpix.c | 93 format == GL_DEPTH_STENCIL || in _mesa_get_readpixels_transfer_ops() 156 case GL_DEPTH_STENCIL: in _mesa_readpixels_needs_slow_path() 938 case GL_DEPTH_STENCIL: in read_pixels_es3_error_check()
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D | drawpix.c | 220 type != GL_DEPTH_STENCIL) { in _mesa_CopyPixels()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 103 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render() 151 DE_ASSERT(m_attachDepth != GL_DEPTH_STENCIL || m_attachStencil == GL_NONE); in DepthStencilAttachCase() 161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() 200 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
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D | es3fNegativeBufferApiTests.cpp | 439 glClearBufferiv(GL_DEPTH_STENCIL, 1, &data[0]); in init() 485 glClearBufferuiv(GL_DEPTH_STENCIL, 1, &data[0]); in init() 524 glClearBufferfv(GL_DEPTH_STENCIL, 1, &data[0]); in init() 555 glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1); in init()
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D | es3fFboMultisampleTests.cpp | 132 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_drawpixels.c | 260 case GL_DEPTH_STENCIL: in internal_format() 825 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 860 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 878 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 896 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 1088 if (format == GL_DEPTH_STENCIL) in st_DrawPixels() 1445 if (type == GL_DEPTH_STENCIL) { in st_CopyPixels()
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D | st_cb_eglimage.c | 51 base_format = GL_DEPTH_STENCIL; in st_pipe_format_to_base_format()
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D | st_sampler_view.c | 235 case GL_DEPTH_STENCIL: in compute_texture_format_swizzle() 296 firstImage->InternalFormat != GL_DEPTH_STENCIL && in get_texture_format_swizzle()
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D | st_cb_texture.c | 715 case GL_DEPTH_STENCIL: in st_get_blit_mask() 717 case GL_DEPTH_STENCIL: in st_get_blit_mask() 730 case GL_DEPTH_STENCIL: in st_get_blit_mask() 1423 if (format == GL_DEPTH_STENCIL) { in st_TexSubImage() 1436 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) in st_TexSubImage() 1860 if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) { in st_GetTexSubImage() 1900 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) in st_GetTexSubImage() 2154 baseFormat == GL_DEPTH_STENCIL) && in fallback_copy_texsubimage() 2166 baseFormat == GL_DEPTH_STENCIL) { in fallback_copy_texsubimage() 2321 if (texImage->_BaseFormat == GL_DEPTH_STENCIL || in st_CopyTexSubImage()
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D | st_cb_readpixels.c | 437 if (format == GL_DEPTH_STENCIL) { in st_ReadPixels() 465 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) in st_ReadPixels()
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D | st_atom_sampler.c | 229 (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) && in convert_sampler()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | format_info.h | 454 GL_DEPTH_STENCIL, 480 GL_DEPTH_STENCIL, 1273 GL_DEPTH_STENCIL,
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta_tex_subimage.c | 196 format == GL_DEPTH_STENCIL || in _mesa_meta_pbo_TexSubImage() 331 format == GL_DEPTH_STENCIL || in _mesa_meta_pbo_GetTexSubImage()
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D | meta.c | 2765 case GL_DEPTH_STENCIL: in get_temp_image_type() 2806 if (rb->_BaseFormat == GL_DEPTH_STENCIL || in copytexsubimage_using_blit_framebuffer() 2813 if (rb->_BaseFormat == GL_DEPTH_STENCIL && in copytexsubimage_using_blit_framebuffer() 2814 texImage->_BaseFormat == GL_DEPTH_STENCIL) { in copytexsubimage_using_blit_framebuffer() 3491 if (texImage->_BaseFormat == GL_DEPTH_STENCIL) in cleartexsubimage_depth_stencil() 3520 if (texImage->_BaseFormat == GL_DEPTH_STENCIL) in cleartexsubimage_depth_stencil() 3521 _mesa_ClearBufferfi(GL_DEPTH_STENCIL, 0, depthValue, stencilValue); in cleartexsubimage_depth_stencil() 3544 case GL_DEPTH_STENCIL: in cleartexsubimage_for_zoffset()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_tex_layout.c | 235 base_format == GL_DEPTH_STENCIL)) { in intel_vertical_texture_alignment_unit() 451 base_format != GL_DEPTH_STENCIL && in gen9_use_linear_1d_layout()
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D | brw_wm_surface_state.c | 312 img->_BaseFormat == GL_DEPTH_STENCIL) { in brw_get_texture_swizzle() 321 img->InternalFormat != GL_DEPTH_STENCIL) { in brw_get_texture_swizzle() 556 firstImage->_BaseFormat == GL_DEPTH_STENCIL); in brw_update_texture_surface() 602 if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) { in brw_update_texture_surface()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 143 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); in BuildFormatMap() 144 …InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL… in BuildFormatMap() 166 case GL_DEPTH_STENCIL: in GetSizedInternalFormat() 798 case GL_DEPTH_STENCIL: // GL_OES_packed_depth_stencil (GL_DEPTH_STENCIL_OES) in ValidateTextureFormatType() 1001 case GL_DEPTH_STENCIL: in ValidateTextureFormatType()
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/external/mesa3d/src/mesa/swrast/ |
D | s_copypix.c | 477 else if (type == GL_DEPTH_STENCIL) { in swrast_fast_copy_pixels() 581 case GL_DEPTH_STENCIL: in map_readbuffer()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_fbo.c | 70 rb->_BaseFormat = GL_DEPTH_STENCIL; in set_renderbuffer_format()
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