/external/deqp/framework/opengl/ |
D | gluStrUtil.cpp | 111 case GL_DEPTH_STENCIL_TEXTURE_MODE: in operator <<()
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D | gluStateReset.cpp | 180 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 213 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 243 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 271 gl.texParameteri(GL_TEXTURE_3D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
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D | gluStrUtil.inl | 663 case GL_DEPTH_STENCIL_TEXTURE_MODE: return "GL_DEPTH_STENCIL_TEXTURE_MODE";
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/external/mesa3d/src/mesa/main/ |
D | texparam.c | 502 case GL_DEPTH_STENCIL_TEXTURE_MODE: in set_tex_parameteri() 777 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_texture_parameterf() 833 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_texture_parameterfv() 1881 case GL_DEPTH_STENCIL_TEXTURE_MODE: in get_tex_parameterfv() 2117 case GL_DEPTH_STENCIL_TEXTURE_MODE: in get_tex_parameteriv()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 252 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2D() 317 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2DArray() 376 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColorCube()
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D | es31fNegativeTextureApiTests.cpp | 1770 ctx.glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameteri() 1891 ctx.glTexParameterf(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterf() 2014 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, ¶ms[0]); in texparameteriv() 2131 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, ¶ms[0]); in texparameterfv() 2236 ctx.glTexParameterIiv(0, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIiv() 2248 ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIiv() 2346 ctx.glTexParameterIuiv(0, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIuiv() 2357 ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIuiv()
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D | es31fTextureBorderClampTests.cpp | 778 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in renderTo() 780 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in renderTo()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta_blit.c | 863 _mesa_texture_parameteriv(ctx, texObj, GL_DEPTH_STENCIL_TEXTURE_MODE, in _mesa_meta_fb_tex_blit_end()
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/external/deqp/modules/glshared/ |
D | glsTextureStateQueryTests.cpp | 78 CASE_ALL_SETTERS(TESTER_DEPTH_STENCIL_TEXTURE_MODE): return GL_DEPTH_STENCIL_TEXTURE_MODE; in mapTesterToPname() 355 pname == GL_DEPTH_STENCIL_TEXTURE_MODE; in isCoreTextureParam()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1349 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_texture.c | 2858 case GL_DEPTH_STENCIL_TEXTURE_MODE: in st_TexParameter()
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1332 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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D | gl32.h | 1332 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2476 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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D | glext.h | 2423 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2500 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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D | glext.h | 2447 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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