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Searched refs:GL_DYNAMIC_DRAW (Results 1 – 25 of 53) sorted by relevance

123

/external/deqp/modules/gles3/functional/
Des3fIndexedStateQueryTests.cpp323 glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers()
374 glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers()
379 glBufferData(GL_UNIFORM_BUFFER, rangeBufferTotalSize, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers()
Des3fNegativeVertexArrayApiTests.cpp392 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
495 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
662 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
773 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
851 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
968 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
Des3fBufferWriteTests.cpp457 GL_DYNAMIC_DRAW, in iterate()
579 GL_DYNAMIC_DRAW, in init()
646 << DataStoreSpec(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1644) in init()
732 …1, "Low part of buffer specified with single call", GL_ELEMENT_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1000, in init()
Des3fShaderBuiltinVarTests.cpp1002 …ta(GL_ARRAY_BUFFER, (int)(m_positions.size()*sizeof(tcu::Vec4)), &m_positions[0], GL_DYNAMIC_DRAW); in iterate()
1029 …Data(GL_ARRAY_BUFFER, (int)(m_positions.size()*sizeof(tcu::Vec4)), &mappedPos[0], GL_DYNAMIC_DRAW); in iterate()
1053 …ata(GL_ELEMENT_ARRAY_BUFFER, (int)(indices.size()*sizeof(deUint16)), &indices[0], GL_DYNAMIC_DRAW); in iterate()
1055 …Data(GL_ARRAY_BUFFER, (int)(m_positions.size()*sizeof(tcu::Vec4)), &mappedPos[0], GL_DYNAMIC_DRAW); in iterate()
Des3fNegativeShaderApiTests.cpp294 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
337 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
1694 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
1738 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
1794 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
1828 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
1863 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
Des3fBufferObjectQueryTests.cpp314 GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, in testBuffer()
Des3fVertexArrayObjectTests.cpp233 …U_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, m_spec.buffers[bufferNdx].size, data, GL_DYNAMIC_DRAW)); in init()
809 …U_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, m_spec.buffers[bufferNdx].size, data, GL_DYNAMIC_DRAW)); in init()
/external/deqp/modules/gles2/functional/
Des2fBufferWriteTests.cpp447 GL_DYNAMIC_DRAW, in iterate()
556 GL_DYNAMIC_DRAW in init()
646 << DataStoreSpec(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1644) in init()
720 …ole_2, "Whole buffer specification with two calls", GL_ELEMENT_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1728, in init()
737 …_CASE(low_3, "Low part of buffer specified with two calls", GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1200, in init()
755 …middle_3, "Middle part of buffer specified with two calls", GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 2500, in init()
Des2fBufferObjectQueryTests.cpp222 GL_STATIC_DRAW, GL_DYNAMIC_DRAW, GL_STREAM_DRAW in testBuffer()
Des2fBufferTestUtil.cpp155 case GL_DYNAMIC_DRAW: return "dynamic_draw"; in getUsageHintName()
/external/swiftshader/src/OpenGL/libGLES_CM/
DBuffer.cpp32 mUsage = GL_DYNAMIC_DRAW; in Buffer()
/external/swiftshader/src/OpenGL/libGL/
DBuffer.cpp31 mUsage = GL_DYNAMIC_DRAW; in Buffer()
/external/deqp/modules/gles2/stress/
Des2sLongRunningTests.cpp124 GL_DYNAMIC_DRAW, GL_DYNAMIC_DRAW, in init()
/external/deqp/modules/gles3/stress/
Des3sLongRunningTests.cpp124 GL_DYNAMIC_DRAW, GL_DYNAMIC_DRAW, in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeVertexArrayApiTests.cpp537 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in draw_elements()
647 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in draw_elements_incomplete_primitive()
902 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in draw_elements_instanced()
1019 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in draw_elements_instanced_incomplete_primitive()
1184 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in draw_range_elements()
1304 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in draw_range_elements_incomplete_primitive()
Des31fNegativeShaderApiTests.cpp356 ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in link_program()
403 ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in use_program()
1940 ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in bind_transform_feedback()
1991 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in delete_transform_feedbacks()
2028 ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in begin_transform_feedback()
2085 ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in pause_transform_feedback()
2120 ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in resume_transform_feedback()
2156 ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in end_transform_feedback()
Des31fDrawTests.cpp1650 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, DE_NULL, GL_DYNAMIC_DRAW); in runComputeShader()
1662 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, DE_NULL, GL_DYNAMIC_DRAW); in runComputeShader()
1674 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, DE_NULL, GL_DYNAMIC_DRAW); in runComputeShader()
1816 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, DE_NULL, GL_DYNAMIC_DRAW); in runComputeShader()
1844 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, DE_NULL, GL_DYNAMIC_DRAW); in runComputeShader()
1872 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, DE_NULL, GL_DYNAMIC_DRAW); in runComputeShader()
/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp704 glBufferData(GL_ARRAY_BUFFER, size, &(m_dummyData[0]), GL_DYNAMIC_DRAW); in allocateBuffer()
707 glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW); in allocateBuffer()
DglsLongStressCase.cpp88 GL_DYNAMIC_DRAW,
102 GL_DYNAMIC_DRAW,
/external/mesa3d/src/mesa/drivers/common/
Dmeta_generate_mipmap.c340 GL_DYNAMIC_DRAW, __func__); in _mesa_meta_GenerateMipmap()
Dmeta.c321 GL_DYNAMIC_DRAW, __func__); in _mesa_meta_setup_vertex_objects()
1826 GL_DYNAMIC_DRAW, __func__); in meta_clear()
2231 GL_DYNAMIC_DRAW, __func__); in _mesa_meta_DrawPixels()
3331 GL_DYNAMIC_DRAW, __func__); in _mesa_meta_DrawTex()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_bufferobjects.c268 case GL_DYNAMIC_DRAW: in st_bufferobj_data()
/external/deqp/modules/gles3/performance/
Des3pBufferDataUploadTests.cpp2011 GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_DYNAMIC_COPY, in iterate()
4850 …BUFFER, (glw::GLsizeiptr)(vertexData.size() * sizeof(tcu::Vec4)), &vertexData[0], GL_DYNAMIC_DRAW); in runSample()
4860 …const glw::GLenum vertexDataUsage = (m_targetBuffer == TARGETBUFFER_VERTEX) ? (GL_DYNAMIC_DRAW) : … in runSample()
4861 …const glw::GLenum indexDataUsage = (m_targetBuffer == TARGETBUFFER_INDEX) ? (GL_DYNAMIC_DRAW) : (G… in runSample()
4955 gl.bufferData(target, size, source, GL_DYNAMIC_DRAW); in runSample()
4960 gl.bufferData(target, size, DE_NULL, GL_DYNAMIC_DRAW); in runSample()
4970 gl.bufferData(target, size, DE_NULL, GL_DYNAMIC_DRAW); in runSample()
6206 { "dynamic_draw", GL_DYNAMIC_DRAW, true }, in init()
6445 { "dynamic_draw", "Test with GL_DYNAMIC_DRAW", GL_DYNAMIC_DRAW }, in init()
/external/webrtc/webrtc/api/objc/
DRTCOpenGLVideoRenderer.mm462 glBufferData(GL_ARRAY_BUFFER, sizeof(gVertices), gVertices, GL_DYNAMIC_DRAW);
/external/webrtc/talk/app/webrtc/objc/
DRTCOpenGLVideoRenderer.mm480 glBufferData(GL_ARRAY_BUFFER, sizeof(gVertices), gVertices, GL_DYNAMIC_DRAW);

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