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Searched refs:GL_EYE_PLANE_ABSOLUTE_NV (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfog.c178 (p != GL_EYE_RADIAL_NV && p != GL_EYE_PLANE && p != GL_EYE_PLANE_ABSOLUTE_NV)) { in _mesa_Fogfv()
222 ctx->Fog.FogDistanceMode = GL_EYE_PLANE_ABSOLUTE_NV; in _mesa_init_fog()
Dffvertex_prog.c124 case GL_EYE_PLANE_ABSOLUTE_NV: in translate_fog_distance_mode()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c137 case GL_EYE_PLANE_ABSOLUTE_NV: in get_fog_source()
165 f->FogDistanceMode == GL_EYE_PLANE_ABSOLUTE_NV) ? in nv20_emit_fog()
Dnv10_state_tnl.c90 case GL_EYE_PLANE_ABSOLUTE_NV: in get_fog_source()
/external/swiftshader/include/GL/
Dglext.h8573 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C macro
/external/mesa3d/include/GL/
Dglext.h9454 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C macro