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Searched refs:GL_FIXED_ONLY (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
Dblend.c911 assert(clamp == GL_FIXED_ONLY); in get_clamp_color()
/external/deqp/framework/opengl/
DgluStateReset.cpp680 gl.clampColor(GL_CLAMP_READ_COLOR, GL_FIXED_ONLY); in resetStateGLCore()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl790 #define GL_FIXED_ONLY 0x891D macro
/external/swiftshader/include/GL/
Dglcorearb.h1028 #define GL_FIXED_ONLY 0x891D macro
Dglext.h909 #define GL_FIXED_ONLY 0x891D macro
/external/mesa3d/include/GL/
Dglcorearb.h1028 #define GL_FIXED_ONLY 0x891D macro
Dglext.h909 #define GL_FIXED_ONLY 0x891D macro