/external/swiftshader/src/OpenGL/libGL/ |
D | Shader.cpp | 283 case GL_FLOAT_MAT2: in compareVarying() 287 case GL_FLOAT_MAT2: return true; in compareVarying() 300 case GL_FLOAT_MAT2: return false; in compareVarying() 313 case GL_FLOAT_MAT2: return false; in compareVarying() 326 case GL_FLOAT_MAT2: return false; in compareVarying() 339 case GL_FLOAT_MAT2: return false; in compareVarying()
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D | utilities.cpp | 49 case GL_FLOAT_MAT2: in UniformComponentCount() 75 case GL_FLOAT_MAT2: in UniformComponentType() 126 case GL_FLOAT_MAT2: in VariableRowCount() 152 case GL_FLOAT_MAT2: in VariableColumnCount()
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D | Program.cpp | 495 if(targetUniform->type != GL_FLOAT_MAT2) in setUniformMatrix2fv() 924 case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, size, f); break; in applyUniforms()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 299 case GL_FLOAT_MAT2: in compareVarying() 303 case GL_FLOAT_MAT2: return true; in compareVarying() 316 case GL_FLOAT_MAT2: return false; in compareVarying() 329 case GL_FLOAT_MAT2: return false; in compareVarying() 342 case GL_FLOAT_MAT2: return false; in compareVarying() 355 case GL_FLOAT_MAT2: return false; in compareVarying()
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D | utilities.cpp | 218 case GL_FLOAT_MAT2: in UniformComponentCount() 253 case GL_FLOAT_MAT2: in UniformComponentType() 374 case GL_FLOAT_MAT2: in VariableRowCount() 408 case GL_FLOAT_MAT2: in VariableColumnCount()
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D | Program.cpp | 541 case GL_FLOAT_MAT2: in setUniformMatrixfv() 618 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2); in setUniformMatrix2fv() 1095 case GL_FLOAT_MAT2: applyUniformMatrix2fv(device, location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 49 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests() 63 AttribType("mat2x2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests() 83 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1640 …{ "mat2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2, 1, GL_FAL… in test()
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/external/deqp/modules/gles2/functional/ |
D | es2fAttribLocationTests.cpp | 56 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
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D | es2fShaderStateQueryTests.cpp | 1338 …{ "mat2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2, 1, GL… in test()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 54 DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 831 case GL_FLOAT_MAT2: return TYPE_FLOAT_MAT2; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 969 case GL_FLOAT_MAT2: return "GL_FLOAT_MAT2";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 389 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 322 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 322 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 413 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 322 #define GL_FLOAT_MAT2 0x8B5A macro
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D | gl31.h | 322 #define GL_FLOAT_MAT2 0x8B5A macro
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D | gl32.h | 322 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 322 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 847 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3340 case 2: return GL_FLOAT_MAT2; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 746 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 746 #define GL_FLOAT_MAT2 0x8B5A macro
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