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Searched refs:GL_FLOAT_MAT2 (Results 1 – 25 of 27) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
DShader.cpp283 case GL_FLOAT_MAT2: in compareVarying()
287 case GL_FLOAT_MAT2: return true; in compareVarying()
300 case GL_FLOAT_MAT2: return false; in compareVarying()
313 case GL_FLOAT_MAT2: return false; in compareVarying()
326 case GL_FLOAT_MAT2: return false; in compareVarying()
339 case GL_FLOAT_MAT2: return false; in compareVarying()
Dutilities.cpp49 case GL_FLOAT_MAT2: in UniformComponentCount()
75 case GL_FLOAT_MAT2: in UniformComponentType()
126 case GL_FLOAT_MAT2: in VariableRowCount()
152 case GL_FLOAT_MAT2: in VariableColumnCount()
DProgram.cpp495 if(targetUniform->type != GL_FLOAT_MAT2) in setUniformMatrix2fv()
924 case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, size, f); break; in applyUniforms()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp299 case GL_FLOAT_MAT2: in compareVarying()
303 case GL_FLOAT_MAT2: return true; in compareVarying()
316 case GL_FLOAT_MAT2: return false; in compareVarying()
329 case GL_FLOAT_MAT2: return false; in compareVarying()
342 case GL_FLOAT_MAT2: return false; in compareVarying()
355 case GL_FLOAT_MAT2: return false; in compareVarying()
Dutilities.cpp218 case GL_FLOAT_MAT2: in UniformComponentCount()
253 case GL_FLOAT_MAT2: in UniformComponentType()
374 case GL_FLOAT_MAT2: in VariableRowCount()
408 case GL_FLOAT_MAT2: in VariableColumnCount()
DProgram.cpp541 case GL_FLOAT_MAT2: in setUniformMatrixfv()
618 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2); in setUniformMatrix2fv()
1095 case GL_FLOAT_MAT2: applyUniformMatrix2fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp49 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
63 AttribType("mat2x2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
83 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1640 …{ "mat2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2, 1, GL_FAL… in test()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp56 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
Des2fShaderStateQueryTests.cpp1338 …{ "mat2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2, 1, GL… in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h54 DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp831 case GL_FLOAT_MAT2: return TYPE_FLOAT_MAT2; in getDataTypeFromGLType()
DgluStrUtil.inl969 case GL_FLOAT_MAT2: return "GL_FLOAT_MAT2";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h389 #define GL_FLOAT_MAT2 0x8B5A macro
/external/mesa3d/include/GLES2/
Dgl2.h322 #define GL_FLOAT_MAT2 0x8B5A macro
/external/swiftshader/include/GLES2/
Dgl2.h322 #define GL_FLOAT_MAT2 0x8B5A macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h413 #define GL_FLOAT_MAT2 0x8B5A macro
/external/mesa3d/include/GLES3/
Dgl3.h322 #define GL_FLOAT_MAT2 0x8B5A macro
Dgl31.h322 #define GL_FLOAT_MAT2 0x8B5A macro
Dgl32.h322 #define GL_FLOAT_MAT2 0x8B5A macro
/external/swiftshader/include/GLES3/
Dgl3.h322 #define GL_FLOAT_MAT2 0x8B5A macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl847 #define GL_FLOAT_MAT2 0x8B5A macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3340 case 2: return GL_FLOAT_MAT2; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h746 #define GL_FLOAT_MAT2 0x8B5A macro
/external/mesa3d/include/GL/
Dglcorearb.h746 #define GL_FLOAT_MAT2 0x8B5A macro

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