/external/swiftshader/src/OpenGL/libGL/ |
D | Shader.cpp | 289 case GL_FLOAT_MAT3: return true; in compareVarying() 302 case GL_FLOAT_MAT3: return true; in compareVarying() 309 case GL_FLOAT_MAT3: in compareVarying() 315 case GL_FLOAT_MAT3: return true; in compareVarying() 328 case GL_FLOAT_MAT3: return false; in compareVarying() 341 case GL_FLOAT_MAT3: return false; in compareVarying()
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D | utilities.cpp | 51 case GL_FLOAT_MAT3: in UniformComponentCount() 76 case GL_FLOAT_MAT3: in UniformComponentType() 128 case GL_FLOAT_MAT3: in VariableRowCount() 157 case GL_FLOAT_MAT3: in VariableColumnCount()
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D | Program.cpp | 525 if(targetUniform->type != GL_FLOAT_MAT3) in setUniformMatrix3fv() 925 case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, size, f); break; in applyUniforms()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 305 case GL_FLOAT_MAT3: return true; in compareVarying() 318 case GL_FLOAT_MAT3: return true; in compareVarying() 325 case GL_FLOAT_MAT3: in compareVarying() 331 case GL_FLOAT_MAT3: return true; in compareVarying() 344 case GL_FLOAT_MAT3: return false; in compareVarying() 357 case GL_FLOAT_MAT3: return false; in compareVarying()
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D | utilities.cpp | 226 case GL_FLOAT_MAT3: in UniformComponentCount() 256 case GL_FLOAT_MAT3: in UniformComponentType() 378 case GL_FLOAT_MAT3: in VariableRowCount() 416 case GL_FLOAT_MAT3: in VariableColumnCount()
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D | Program.cpp | 552 case GL_FLOAT_MAT3: in setUniformMatrixfv() 633 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3); in setUniformMatrix3fv() 1099 case GL_FLOAT_MAT3: applyUniformMatrix3fv(device, location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 50 AttribType("mat3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests() 68 AttribType("mat3x3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests() 84 AttribType("mat3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1641 …{ "mat3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3, 1, GL_FAL… in test()
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/external/deqp/modules/gles2/functional/ |
D | es2fAttribLocationTests.cpp | 57 AttribType("mat3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests()
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D | es2fShaderStateQueryTests.cpp | 1339 …{ "mat3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3, 1, GL… in test()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 55 DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 836 case GL_FLOAT_MAT3: return TYPE_FLOAT_MAT3; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 970 case GL_FLOAT_MAT3: return "GL_FLOAT_MAT3";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 390 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 323 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 323 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 414 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 323 #define GL_FLOAT_MAT3 0x8B5B macro
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D | gl31.h | 323 #define GL_FLOAT_MAT3 0x8B5B macro
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D | gl32.h | 323 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 323 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 848 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3349 case 3: return GL_FLOAT_MAT3; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 747 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 747 #define GL_FLOAT_MAT3 0x8B5B macro
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