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Searched refs:GL_FLOAT_MAT4 (Results 1 – 25 of 27) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
DShader.cpp282 case GL_FLOAT_MAT4: return true; in compareVarying()
286 case GL_FLOAT_MAT4: return false; in compareVarying()
299 case GL_FLOAT_MAT4: return false; in compareVarying()
312 case GL_FLOAT_MAT4: return false; in compareVarying()
325 case GL_FLOAT_MAT4: return false; in compareVarying()
338 case GL_FLOAT_MAT4: return false; in compareVarying()
Dutilities.cpp53 case GL_FLOAT_MAT4: in UniformComponentCount()
77 case GL_FLOAT_MAT4: in UniformComponentType()
130 case GL_FLOAT_MAT4: in VariableRowCount()
162 case GL_FLOAT_MAT4: in VariableColumnCount()
DProgram.cpp555 if(targetUniform->type != GL_FLOAT_MAT4) in setUniformMatrix4fv()
926 case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, size, f); break; in applyUniforms()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp298 case GL_FLOAT_MAT4: return true; in compareVarying()
302 case GL_FLOAT_MAT4: return false; in compareVarying()
315 case GL_FLOAT_MAT4: return false; in compareVarying()
328 case GL_FLOAT_MAT4: return false; in compareVarying()
341 case GL_FLOAT_MAT4: return false; in compareVarying()
354 case GL_FLOAT_MAT4: return false; in compareVarying()
Dutilities.cpp231 case GL_FLOAT_MAT4: in UniformComponentCount()
259 case GL_FLOAT_MAT4: in UniformComponentType()
382 case GL_FLOAT_MAT4: in VariableRowCount()
424 case GL_FLOAT_MAT4: in VariableColumnCount()
DProgram.cpp559 case GL_FLOAT_MAT4: in setUniformMatrixfv()
648 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4); in setUniformMatrix4fv()
1103 case GL_FLOAT_MAT4: applyUniformMatrix4fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp51 AttribType("mat4", 4, GL_FLOAT_MAT4), in createAttributeLocationTests()
73 AttribType("mat4x4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
85 AttribType("mat4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1642 …{ "mat4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4, 1, GL_FAL… in test()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp58 AttribType("mat4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
Des2fShaderStateQueryTests.cpp1340 …{ "mat4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4, 1, GL… in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h56 DECL_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp841 case GL_FLOAT_MAT4: return TYPE_FLOAT_MAT4; in getDataTypeFromGLType()
DgluStrUtil.inl971 case GL_FLOAT_MAT4: return "GL_FLOAT_MAT4";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h391 #define GL_FLOAT_MAT4 0x8B5C macro
/external/mesa3d/include/GLES2/
Dgl2.h324 #define GL_FLOAT_MAT4 0x8B5C macro
/external/swiftshader/include/GLES2/
Dgl2.h324 #define GL_FLOAT_MAT4 0x8B5C macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h415 #define GL_FLOAT_MAT4 0x8B5C macro
/external/mesa3d/include/GLES3/
Dgl3.h324 #define GL_FLOAT_MAT4 0x8B5C macro
Dgl31.h324 #define GL_FLOAT_MAT4 0x8B5C macro
Dgl32.h324 #define GL_FLOAT_MAT4 0x8B5C macro
/external/swiftshader/include/GLES3/
Dgl3.h324 #define GL_FLOAT_MAT4 0x8B5C macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl849 #define GL_FLOAT_MAT4 0x8B5C macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3358 case 4: return GL_FLOAT_MAT4; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h748 #define GL_FLOAT_MAT4 0x8B5C macro
/external/mesa3d/include/GL/
Dglcorearb.h748 #define GL_FLOAT_MAT4 0x8B5C macro

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