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Searched refs:GL_FRAGMENT_DEPTH (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c609 if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH) { in radeonUpdateSpecular()
/external/swiftshader/include/GL/
Dglext.h342 #define GL_FRAGMENT_DEPTH 0x8452 macro
/external/mesa3d/include/GL/
Dglext.h342 #define GL_FRAGMENT_DEPTH 0x8452 macro