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Searched refs:GL_FRAGMENT_DEPTH_EXT (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfog.c165 (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) { in _mesa_Fogfv()
220 ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT; in _mesa_init_fog()
Dffvertex_prog.c223 if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) { in make_state_key()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c135 case GL_FRAGMENT_DEPTH_EXT: in get_fog_source()
164 PUSH_DATA (push, ((source == GL_FRAGMENT_DEPTH_EXT && in nv20_emit_fog()
Dnv10_state_tnl.c88 case GL_FRAGMENT_DEPTH_EXT: in get_fog_source()
/external/mesa3d/src/mesa/tnl/
Dt_vb_fog.c154 if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT && !ctx->VertexProgram._Current) { in run_fog_stage()
/external/swiftshader/include/GL/
Dglext.h6510 #define GL_FRAGMENT_DEPTH_EXT 0x8452 macro
/external/mesa3d/include/GL/
Dglext.h7202 #define GL_FRAGMENT_DEPTH_EXT 0x8452 macro