Searched refs:GL_FRAGMENT_SHADER_BIT (Results 1 – 14 of 14) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fProgramPipelineStateQueryTests.cpp | 124 gl.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, frgProgram.getProgram()); in iterate() 169 : (m_targetStage == GL_FRAGMENT_SHADER) ? (GL_FRAGMENT_SHADER_BIT) in iterate() 262 gl.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, frgProgram.getProgram()); in iterate() 357 gl.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, frgProgram.getProgram()); in iterate()
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D | es31fSeparateShaderTests.cpp | 1221 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, in createPipeline() 1236 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName()); in createPipeline() 1264 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName()); in createPipeline()
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D | es31fNegativeTessellationTests.cpp | 290 ctx.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, fragProgram.getProgram()); in invalid_program_state()
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D | es31fNegativeComputeTests.cpp | 424 ctx.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, fragProgram.getProgram()); in program_not_active()
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/external/mesa3d/src/mesa/main/ |
D | pipelineobj.c | 252 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT; in _mesa_UseProgramStages() 330 if ((stages & GL_FRAGMENT_SHADER_BIT) != 0) in _mesa_UseProgramStages()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.cpp | 408 GL_FRAGMENT_SHADER_BIT, in getGLShaderTypeBit()
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D | gluStrUtil.inl | 1853 tcu::Format::BitDesc(GL_FRAGMENT_SHADER_BIT, "GL_FRAGMENT_SHADER_BIT"),
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 43 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1260 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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D | gl32.h | 1260 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1901 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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D | glext.h | 1848 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1920 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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D | glext.h | 1867 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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