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Searched refs:GL_FRAGMENT_SHADER_BIT (Results 1 – 14 of 14) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramPipelineStateQueryTests.cpp124 gl.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, frgProgram.getProgram()); in iterate()
169 : (m_targetStage == GL_FRAGMENT_SHADER) ? (GL_FRAGMENT_SHADER_BIT) in iterate()
262 gl.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, frgProgram.getProgram()); in iterate()
357 gl.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, frgProgram.getProgram()); in iterate()
Des31fSeparateShaderTests.cpp1221 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, in createPipeline()
1236 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName()); in createPipeline()
1264 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName()); in createPipeline()
Des31fNegativeTessellationTests.cpp290 ctx.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, fragProgram.getProgram()); in invalid_program_state()
Des31fNegativeComputeTests.cpp424 ctx.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, fragProgram.getProgram()); in program_not_active()
/external/mesa3d/src/mesa/main/
Dpipelineobj.c252 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT; in _mesa_UseProgramStages()
330 if ((stages & GL_FRAGMENT_SHADER_BIT) != 0) in _mesa_UseProgramStages()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp408 GL_FRAGMENT_SHADER_BIT, in getGLShaderTypeBit()
DgluStrUtil.inl1853 tcu::Format::BitDesc(GL_FRAGMENT_SHADER_BIT, "GL_FRAGMENT_SHADER_BIT"),
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl43 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
/external/mesa3d/include/GLES3/
Dgl31.h1260 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
Dgl32.h1260 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
/external/swiftshader/include/GL/
Dglcorearb.h1901 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
Dglext.h1848 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
/external/mesa3d/include/GL/
Dglcorearb.h1920 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
Dglext.h1867 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro