/external/swiftshader/src/OpenGL/libGL/ |
D | Framebuffer.cpp | 399 return GL_FRAMEBUFFER_COMPLETE; in completeness() 418 ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE); in completeness() 420 return GL_FRAMEBUFFER_COMPLETE; in completeness()
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D | Context.cpp | 1341 if(framebuffer->completeness(width, height, samples) == GL_FRAMEBUFFER_COMPLETE) in getIntegerv() 1654 if(!framebuffer || framebuffer->completeness(width, height, samples) != GL_FRAMEBUFFER_COMPLETE) in applyRenderTarget() 2173 …->completeness(framebufferWidth, framebufferHeight, framebufferSamples) != GL_FRAMEBUFFER_COMPLETE) in readPixels() 2381 if(!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) in clear() 2775 …r->completeness(readBufferWidth, readBufferHeight, readBufferSamples) != GL_FRAMEBUFFER_COMPLETE || in blitFramebuffer() 2776 …fer->completeness(drawBufferWidth, drawBufferHeight, drawBufferSamples) != GL_FRAMEBUFFER_COMPLETE) in blitFramebuffer()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboNoAttachmentTests.cpp | 108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize() 206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable() 297 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate() 300 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate() 303 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate() 306 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
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D | es31fShaderHelperInvocationTests.cpp | 237 …(m_numSamples > maxSamples && gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in FboHelper() 240 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper() 248 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
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D | es31fMultisampleShaderRenderCase.cpp | 195 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init() 233 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init() 260 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
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D | es31fFboTestCase.cpp | 144 if (status != GL_FRAMEBUFFER_COMPLETE) in checkFramebufferStatus()
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D | es31fNegativeBufferApiTests.cpp | 1452 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer() 1453 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer() 1459 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer() 1460 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer() 1466 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer() 1467 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
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D | es31fAdvancedBlendTests.cpp | 296 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init() 311 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init()
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D | es31fShaderFramebufferFetchTests.cpp | 397 TCU_CHECK(m_gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in genFramebufferWithTexture() 679 TCU_CHECK(m_gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in genFramebufferWithTextures() 1099 TCU_CHECK(m_gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in genFramebufferWithGrid()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta_tex_subimage.c | 255 if (status != GL_FRAMEBUFFER_COMPLETE) in _mesa_meta_pbo_TexSubImage() 263 if (status != GL_FRAMEBUFFER_COMPLETE) in _mesa_meta_pbo_TexSubImage() 415 if (status != GL_FRAMEBUFFER_COMPLETE) in _mesa_meta_pbo_GetTexSubImage() 426 if (status != GL_FRAMEBUFFER_COMPLETE) in _mesa_meta_pbo_GetTexSubImage()
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D | meta_generate_mipmap.c | 348 GL_FRAMEBUFFER_COMPLETE) { in _mesa_meta_GenerateMipmap()
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.fbo.completeness.txt | 78 * Otherwise, GL_FRAMEBUFFER_COMPLETE must be returned. 95 expected to return GL_FRAMEBUFFER_COMPLETE. 107 GL_FRAMEBUFFER_COMPLETE when the attachments have the same number of samples
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlTextureFrameBuffer.java | 107 if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { in setSize()
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/external/deqp/modules/glshared/ |
D | glsFboCompletenessTests.cpp | 660 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in iterate() 662 else if (reference.isFBOStatusRequired(GL_FRAMEBUFFER_COMPLETE)) in iterate() 668 …else if (fboStatus != GL_FRAMEBUFFER_COMPLETE && reference.isFBOStatusValid(GL_FRAMEBUFFER_COMPLET… in iterate()
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D | glsFboUtil.cpp | 777 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in isFBOStatusValid() 793 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in isFBOStatusRequired() 835 DE_ASSERT(status != GL_FRAMEBUFFER_COMPLETE); in addFBOErrorStatus()
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/external/autotest/client/deps/glbench/src/ |
D | fillratetest.cc | 217 CHECK(status == GL_FRAMEBUFFER_COMPLETE); in Run()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 482 if(uStatus != GL_FRAMEBUFFER_COMPLETE) in CreateFBO() 515 if(uStatus != GL_FRAMEBUFFER_COMPLETE) in CreateFBO()
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/external/webrtc/webrtc/modules/video_render/ios/ |
D | video_render_ios_view.mm | 120 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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/external/drm_hwcomposer/ |
D | glworker.cpp | 82 case GL_FRAMEBUFFER_COMPLETE: in GetGLFramebufferError() 773 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in PrepareAndCacheFramebuffer()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboCompletenessTests.cpp | 279 return (glStatus == GL_FRAMEBUFFER_COMPLETE); in tryCombination()
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 281 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in createFramebuffer()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderPrecisionTests.cpp | 262 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init() 515 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init() 709 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init()
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D | es3fShaderFragDataTests.cpp | 292 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in iterate()
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D | es3fFboTestCase.cpp | 140 if (status != GL_FRAMEBUFFER_COMPLETE) in checkFramebufferStatus()
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/external/deqp/framework/platform/ios/ |
D | tcuIOSPlatform.mm | 275 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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