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Searched refs:GL_FRAMEBUFFER_COMPLETE (Results 1 – 25 of 70) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
DFramebuffer.cpp399 return GL_FRAMEBUFFER_COMPLETE; in completeness()
418 ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE); in completeness()
420 return GL_FRAMEBUFFER_COMPLETE; in completeness()
DContext.cpp1341 if(framebuffer->completeness(width, height, samples) == GL_FRAMEBUFFER_COMPLETE) in getIntegerv()
1654 if(!framebuffer || framebuffer->completeness(width, height, samples) != GL_FRAMEBUFFER_COMPLETE) in applyRenderTarget()
2173 …->completeness(framebufferWidth, framebufferHeight, framebufferSamples) != GL_FRAMEBUFFER_COMPLETE) in readPixels()
2381 if(!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) in clear()
2775 …r->completeness(readBufferWidth, readBufferHeight, readBufferSamples) != GL_FRAMEBUFFER_COMPLETE || in blitFramebuffer()
2776 …fer->completeness(drawBufferWidth, drawBufferHeight, drawBufferSamples) != GL_FRAMEBUFFER_COMPLETE) in blitFramebuffer()
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize()
206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable()
297 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
300 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
303 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
306 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
Des31fShaderHelperInvocationTests.cpp237 …(m_numSamples > maxSamples && gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in FboHelper()
240 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
248 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
Des31fMultisampleShaderRenderCase.cpp195 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
233 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
260 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
Des31fFboTestCase.cpp144 if (status != GL_FRAMEBUFFER_COMPLETE) in checkFramebufferStatus()
Des31fNegativeBufferApiTests.cpp1452 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1453 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1459 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1460 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1466 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1467 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
Des31fAdvancedBlendTests.cpp296 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init()
311 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init()
Des31fShaderFramebufferFetchTests.cpp397 TCU_CHECK(m_gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in genFramebufferWithTexture()
679 TCU_CHECK(m_gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in genFramebufferWithTextures()
1099 TCU_CHECK(m_gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in genFramebufferWithGrid()
/external/mesa3d/src/mesa/drivers/common/
Dmeta_tex_subimage.c255 if (status != GL_FRAMEBUFFER_COMPLETE) in _mesa_meta_pbo_TexSubImage()
263 if (status != GL_FRAMEBUFFER_COMPLETE) in _mesa_meta_pbo_TexSubImage()
415 if (status != GL_FRAMEBUFFER_COMPLETE) in _mesa_meta_pbo_GetTexSubImage()
426 if (status != GL_FRAMEBUFFER_COMPLETE) in _mesa_meta_pbo_GetTexSubImage()
Dmeta_generate_mipmap.c348 GL_FRAMEBUFFER_COMPLETE) { in _mesa_meta_GenerateMipmap()
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.completeness.txt78 * Otherwise, GL_FRAMEBUFFER_COMPLETE must be returned.
95 expected to return GL_FRAMEBUFFER_COMPLETE.
107 GL_FRAMEBUFFER_COMPLETE when the attachments have the same number of samples
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlTextureFrameBuffer.java107 if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { in setSize()
/external/deqp/modules/glshared/
DglsFboCompletenessTests.cpp660 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in iterate()
662 else if (reference.isFBOStatusRequired(GL_FRAMEBUFFER_COMPLETE)) in iterate()
668 …else if (fboStatus != GL_FRAMEBUFFER_COMPLETE && reference.isFBOStatusValid(GL_FRAMEBUFFER_COMPLET… in iterate()
DglsFboUtil.cpp777 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in isFBOStatusValid()
793 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in isFBOStatusRequired()
835 DE_ASSERT(status != GL_FRAMEBUFFER_COMPLETE); in addFBOErrorStatus()
/external/autotest/client/deps/glbench/src/
Dfillratetest.cc217 CHECK(status == GL_FRAMEBUFFER_COMPLETE); in Run()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp482 if(uStatus != GL_FRAMEBUFFER_COMPLETE) in CreateFBO()
515 if(uStatus != GL_FRAMEBUFFER_COMPLETE) in CreateFBO()
/external/webrtc/webrtc/modules/video_render/ios/
Dvideo_render_ios_view.mm120 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
/external/drm_hwcomposer/
Dglworker.cpp82 case GL_FRAMEBUFFER_COMPLETE: in GetGLFramebufferError()
773 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in PrepareAndCacheFramebuffer()
/external/deqp/modules/gles2/functional/
Des2fFboCompletenessTests.cpp279 return (glStatus == GL_FRAMEBUFFER_COMPLETE); in tryCombination()
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp281 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in createFramebuffer()
/external/deqp/modules/gles3/functional/
Des3fShaderPrecisionTests.cpp262 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init()
515 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init()
709 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init()
Des3fShaderFragDataTests.cpp292 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in iterate()
Des3fFboTestCase.cpp140 if (status != GL_FRAMEBUFFER_COMPLETE) in checkFramebufferStatus()
/external/deqp/framework/platform/ios/
DtcuIOSPlatform.mm275 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)

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