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Searched refs:GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfbobject.c1169 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; in _mesa_test_framebuffer_completeness()
1173 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; in _mesa_test_framebuffer_completeness()
/external/deqp/framework/opengl/
DgluStrUtil.inl245 case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1057 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp5177 if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) in iterate()
5211 if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) in iterate()
/external/mesa3d/include/GLES3/
Dgl32.h1604 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro
/external/swiftshader/include/GL/
Dglcorearb.h1528 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro
Dglext.h1415 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro
/external/mesa3d/include/GL/
Dglcorearb.h1547 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro
Dglext.h1434 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 macro