Searched refs:GL_GEOMETRY_SHADER (Results 1 – 21 of 21) sorted by relevance
65 case GL_GEOMETRY_SHADER: return "#extension GL_EXT_geometry_shader : require\n"; in getShaderExtensionDeclaration()79 case GL_GEOMETRY_SHADER: return glu::SHADERTYPE_GEOMETRY; in getGLUShaderType()95 case GL_GEOMETRY_SHADER: return GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum()130 case GL_GEOMETRY_SHADER: in genBlockSource()204 GL_GEOMETRY_SHADER, in block_number_limits()260 case GL_GEOMETRY_SHADER: in block_number_limits()299 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_GEOMETRY_SHADER, sources); in max_combined_block_number_limit()
297 case GL_GEOMETRY_SHADER: in generateVaryingSSBOShader()
359 …params["GEOMETRY_SHADER_LAYOUT"] = getGLShaderType(shaderType) == GL_GEOMETRY_SHADER ? "layout(max… in generateShaderSource()
2275 GL_GEOMETRY_SHADER, in link_compute_shader()2287 const char* otherShaderSource = (shaderTypes[ndx] != GL_GEOMETRY_SHADER) ? in link_compute_shader()
87 case GL_GEOMETRY_SHADER: in _mesa_shader_enum_to_shader_stage()
471 shader->Type = GL_GEOMETRY_SHADER; in standalone_compile_shader()
127 case GL_GEOMETRY_SHADER: in _mesa_shader_enum_to_shader_stage()
334 _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe); in _mesa_UseProgramStages()670 case GL_GEOMETRY_SHADER: in _mesa_GetProgramPipelineiv()
248 type = GL_GEOMETRY_SHADER; in main()
302 : common_builtin(GL_GEOMETRY_SHADER) in geometry_builtin()
393 GL_GEOMETRY_SHADER, in getGLShaderType()
324 else if (shaderType == GL_GEOMETRY_SHADER) in translateShaderSource()
558 case GL_GEOMETRY_SHADER: return "GL_GEOMETRY_SHADER";1638 case GL_GEOMETRY_SHADER: return "GL_GEOMETRY_SHADER";
1817 case GL_GEOMETRY_SHADER: in destroy_shader_program_variants_cb()
1093 #define GL_GEOMETRY_SHADER 0x8DD9 macro
938 GL_GEOMETRY_SHADER, in _mesa_meta_end()
1574 #define GL_GEOMETRY_SHADER 0x8DD9 macro
1529 #define GL_GEOMETRY_SHADER 0x8DD9 macro
1416 #define GL_GEOMETRY_SHADER 0x8DD9 macro
1548 #define GL_GEOMETRY_SHADER 0x8DD9 macro
1435 #define GL_GEOMETRY_SHADER 0x8DD9 macro