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Searched refs:GL_HIGH_FLOAT (Results 1 – 20 of 20) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp2219 …if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == … in test()
2327 …, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); in init()
2333 …precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT)); in init()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h421 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp3566 if (m_precisionType == GL_HIGH_FLOAT) in test()
3696 …, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); in init()
3702 …precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT)); in init()
/external/mesa3d/include/GLES2/
Dgl2.h344 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/swiftshader/include/GLES2/
Dgl2.h344 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl1554 case GL_HIGH_FLOAT: return "GL_HIGH_FLOAT";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h445 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/mesa3d/src/mesa/main/
Dshaderapi.c1921 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
/external/mesa3d/include/GLES3/
Dgl3.h344 #define GL_HIGH_FLOAT 0x8DF2 macro
Dgl31.h344 #define GL_HIGH_FLOAT 0x8DF2 macro
Dgl32.h344 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/swiftshader/include/GLES3/
Dgl3.h344 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1107 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3463 case EbpHigh: return GL_HIGH_FLOAT; in glVariablePrecision()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3481 case GL_HIGH_FLOAT: in GetShaderPrecisionFormat()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp2992 case GL_HIGH_FLOAT: in glGetShaderPrecisionFormat()
/external/swiftshader/include/GL/
Dglcorearb.h1885 #define GL_HIGH_FLOAT 0x8DF2 macro
Dglext.h1832 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/mesa3d/include/GL/
Dglcorearb.h1904 #define GL_HIGH_FLOAT 0x8DF2 macro
Dglext.h1851 #define GL_HIGH_FLOAT 0x8DF2 macro