/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 2219 …if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == … in test() 2327 …, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); in init() 2333 …precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT)); in init()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 421 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 3566 if (m_precisionType == GL_HIGH_FLOAT) in test() 3696 …, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); in init() 3702 …precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT)); in init()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 344 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 344 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1554 case GL_HIGH_FLOAT: return "GL_HIGH_FLOAT";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 445 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 1921 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 344 #define GL_HIGH_FLOAT 0x8DF2 macro
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D | gl31.h | 344 #define GL_HIGH_FLOAT 0x8DF2 macro
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D | gl32.h | 344 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 344 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1107 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3463 case EbpHigh: return GL_HIGH_FLOAT; in glVariablePrecision()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 3481 case GL_HIGH_FLOAT: in GetShaderPrecisionFormat()
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/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.cpp | 2992 case GL_HIGH_FLOAT: in glGetShaderPrecisionFormat()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1885 #define GL_HIGH_FLOAT 0x8DF2 macro
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D | glext.h | 1832 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1904 #define GL_HIGH_FLOAT 0x8DF2 macro
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D | glext.h | 1851 #define GL_HIGH_FLOAT 0x8DF2 macro
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