/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 2219 …Type == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT)) in test() 2330 …text, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT)); in init() 2336 …, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT)); in init()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 424 #define GL_HIGH_INT 0x8DF5 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 347 #define GL_HIGH_INT 0x8DF5 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 347 #define GL_HIGH_INT 0x8DF5 macro
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1557 case GL_HIGH_INT: return "GL_HIGH_INT";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 448 #define GL_HIGH_INT 0x8DF5 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 3699 …text, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT)); in init() 3705 …, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT)); in init()
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D | es3fShaderOperatorTests.cpp | 330 case PRECISION_HIGHP: intPrecisionGL = GL_HIGH_INT; break; in getGLSLUintMaxAsFloat()
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 1930 case GL_HIGH_INT: in _mesa_GetShaderPrecisionFormat()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 347 #define GL_HIGH_INT 0x8DF5 macro
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D | gl31.h | 347 #define GL_HIGH_INT 0x8DF5 macro
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D | gl32.h | 347 #define GL_HIGH_INT 0x8DF5 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 347 #define GL_HIGH_INT 0x8DF5 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1110 #define GL_HIGH_INT 0x8DF5 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3475 case EbpHigh: return GL_HIGH_INT; in glVariablePrecision()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 3489 case GL_HIGH_INT: in GetShaderPrecisionFormat()
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/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.cpp | 3000 case GL_HIGH_INT: in glGetShaderPrecisionFormat()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1888 #define GL_HIGH_INT 0x8DF5 macro
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D | glext.h | 1835 #define GL_HIGH_INT 0x8DF5 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1907 #define GL_HIGH_INT 0x8DF5 macro
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D | glext.h | 1854 #define GL_HIGH_INT 0x8DF5 macro
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