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Searched refs:GL_HIGH_INT (Results 1 – 21 of 21) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp2219 …Type == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT)) in test()
2330 …text, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT)); in init()
2336 …, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT)); in init()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h424 #define GL_HIGH_INT 0x8DF5 macro
/external/mesa3d/include/GLES2/
Dgl2.h347 #define GL_HIGH_INT 0x8DF5 macro
/external/swiftshader/include/GLES2/
Dgl2.h347 #define GL_HIGH_INT 0x8DF5 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl1557 case GL_HIGH_INT: return "GL_HIGH_INT";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h448 #define GL_HIGH_INT 0x8DF5 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp3699 …text, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT)); in init()
3705 …, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT)); in init()
Des3fShaderOperatorTests.cpp330 case PRECISION_HIGHP: intPrecisionGL = GL_HIGH_INT; break; in getGLSLUintMaxAsFloat()
/external/mesa3d/src/mesa/main/
Dshaderapi.c1930 case GL_HIGH_INT: in _mesa_GetShaderPrecisionFormat()
/external/mesa3d/include/GLES3/
Dgl3.h347 #define GL_HIGH_INT 0x8DF5 macro
Dgl31.h347 #define GL_HIGH_INT 0x8DF5 macro
Dgl32.h347 #define GL_HIGH_INT 0x8DF5 macro
/external/swiftshader/include/GLES3/
Dgl3.h347 #define GL_HIGH_INT 0x8DF5 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1110 #define GL_HIGH_INT 0x8DF5 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3475 case EbpHigh: return GL_HIGH_INT; in glVariablePrecision()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3489 case GL_HIGH_INT: in GetShaderPrecisionFormat()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp3000 case GL_HIGH_INT: in glGetShaderPrecisionFormat()
/external/swiftshader/include/GL/
Dglcorearb.h1888 #define GL_HIGH_INT 0x8DF5 macro
Dglext.h1835 #define GL_HIGH_INT 0x8DF5 macro
/external/mesa3d/include/GL/
Dglcorearb.h1907 #define GL_HIGH_INT 0x8DF5 macro
Dglext.h1854 #define GL_HIGH_INT 0x8DF5 macro