Searched refs:GL_IMAGE_BINDING_FORMAT (Results 1 – 10 of 10) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fIndexedStateQueryTests.cpp | 824 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndx, GL_R32UI, m_verifierType); in iterate() 848 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndxA, GL_RGBA8UI, m_verifierType); in iterate() 849 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndxB, GL_R32F, m_verifierType); in iterate()
|
/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1388 case GL_IMAGE_BINDING_FORMAT: return "GL_IMAGE_BINDING_FORMAT";
|
/external/mesa3d/src/mesa/main/ |
D | get.c | 2286 case GL_IMAGE_BINDING_FORMAT: in find_value_indexed()
|
/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1317 #define GL_IMAGE_BINDING_FORMAT 0x906E macro
|
/external/mesa3d/include/GLES3/ |
D | gl31.h | 1287 #define GL_IMAGE_BINDING_FORMAT 0x906E macro
|
D | gl32.h | 1287 #define GL_IMAGE_BINDING_FORMAT 0x906E macro
|
/external/swiftshader/include/GL/ |
D | glcorearb.h | 2190 #define GL_IMAGE_BINDING_FORMAT 0x906E macro
|
D | glext.h | 2137 #define GL_IMAGE_BINDING_FORMAT 0x906E macro
|
/external/mesa3d/include/GL/ |
D | glcorearb.h | 2213 #define GL_IMAGE_BINDING_FORMAT 0x906E macro
|
D | glext.h | 2160 #define GL_IMAGE_BINDING_FORMAT 0x906E macro
|