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Searched refs:GL_IMAGE_BINDING_FORMAT (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fIndexedStateQueryTests.cpp824 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndx, GL_R32UI, m_verifierType); in iterate()
848 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndxA, GL_RGBA8UI, m_verifierType); in iterate()
849 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndxB, GL_R32F, m_verifierType); in iterate()
/external/deqp/framework/opengl/
DgluStrUtil.inl1388 case GL_IMAGE_BINDING_FORMAT: return "GL_IMAGE_BINDING_FORMAT";
/external/mesa3d/src/mesa/main/
Dget.c2286 case GL_IMAGE_BINDING_FORMAT: in find_value_indexed()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1317 #define GL_IMAGE_BINDING_FORMAT 0x906E macro
/external/mesa3d/include/GLES3/
Dgl31.h1287 #define GL_IMAGE_BINDING_FORMAT 0x906E macro
Dgl32.h1287 #define GL_IMAGE_BINDING_FORMAT 0x906E macro
/external/swiftshader/include/GL/
Dglcorearb.h2190 #define GL_IMAGE_BINDING_FORMAT 0x906E macro
Dglext.h2137 #define GL_IMAGE_BINDING_FORMAT 0x906E macro
/external/mesa3d/include/GL/
Dglcorearb.h2213 #define GL_IMAGE_BINDING_FORMAT 0x906E macro
Dglext.h2160 #define GL_IMAGE_BINDING_FORMAT 0x906E macro