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Searched refs:GL_INCLUSIVE_EXT (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_scissor.c42 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in st_window_rectangles_to_blit()
Dst_atom_scissor.c111 bool include = scissor->WindowRectMode == GL_INCLUSIVE_EXT; in update_window_rectangles()
Dst_cb_clear.c334 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in is_window_rectangle_enabled()
/external/mesa3d/src/mesa/main/
Dscissor.c225 if (mode != GL_INCLUSIVE_EXT && mode != GL_EXCLUSIVE_EXT) { in _mesa_WindowRectanglesEXT()
/external/mesa3d/include/GLES2/
Dgl2ext.h1978 #define GL_INCLUSIVE_EXT 0x8F10 macro
/external/mesa3d/include/GL/
Dglext.h8650 #define GL_INCLUSIVE_EXT 0x8F10 macro