Searched refs:GL_INCLUSIVE_EXT (Results 1 – 6 of 6) sorted by relevance
42 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in st_window_rectangles_to_blit()
111 bool include = scissor->WindowRectMode == GL_INCLUSIVE_EXT; in update_window_rectangles()
334 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in is_window_rectangle_enabled()
225 if (mode != GL_INCLUSIVE_EXT && mode != GL_EXCLUSIVE_EXT) { in _mesa_WindowRectanglesEXT()
1978 #define GL_INCLUSIVE_EXT 0x8F10 macro
8650 #define GL_INCLUSIVE_EXT 0x8F10 macro