Searched refs:GL_INT_SAMPLER_2D (Results 1 – 17 of 17) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 195 case GL_INT_SAMPLER_2D: in UniformComponentCount() 272 case GL_INT_SAMPLER_2D: in UniformComponentType() 321 case GL_INT_SAMPLER_2D: in IsSamplerUniform() 365 case GL_INT_SAMPLER_2D: in VariableRowCount()
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D | Program.cpp | 1112 case GL_INT_SAMPLER_2D: in applyUniforms() 1674 case GL_INT_SAMPLER_2D: in defineUniform() 1709 case GL_INT_SAMPLER_2D: in defineUniform()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 95 DECL_TYPE(isampler2D, GL_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_D…
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 891 case GL_INT_SAMPLER_2D: return TYPE_INT_SAMPLER_2D; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 985 case GL_INT_SAMPLER_2D: return "GL_INT_SAMPLER_2D";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 630 #define GL_INT_SAMPLER_2D 0x8DCA macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 803 #define GL_INT_SAMPLER_2D 0x8DCA macro
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D | gl31.h | 803 #define GL_INT_SAMPLER_2D 0x8DCA macro
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D | gl32.h | 803 #define GL_INT_SAMPLER_2D 0x8DCA macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 805 #define GL_INT_SAMPLER_2D 0x8DCA macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1076 #define GL_INT_SAMPLER_2D 0x8DCA macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1656 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_INT_SAMPLER_2D, 1, GL_F… in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3420 return GL_INT_SAMPLER_2D; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1084 #define GL_INT_SAMPLER_2D 0x8DCA macro
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D | glext.h | 965 #define GL_INT_SAMPLER_2D 0x8DCA macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1084 #define GL_INT_SAMPLER_2D 0x8DCA macro
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D | glext.h | 965 #define GL_INT_SAMPLER_2D 0x8DCA macro
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