Searched refs:GL_INT_SAMPLER_2D_ARRAY (Results 1 – 17 of 17) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 201 case GL_INT_SAMPLER_2D_ARRAY: in UniformComponentCount() 278 case GL_INT_SAMPLER_2D_ARRAY: in UniformComponentType() 327 case GL_INT_SAMPLER_2D_ARRAY: in IsSamplerUniform() 371 case GL_INT_SAMPLER_2D_ARRAY: in VariableRowCount()
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D | Program.cpp | 1118 case GL_INT_SAMPLER_2D_ARRAY: in applyUniforms() 1686 case GL_INT_SAMPLER_2D_ARRAY: in defineUniform() 1721 case GL_INT_SAMPLER_2D_ARRAY: in defineUniform()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 99 DECL_TYPE(isampler2DArray, GL_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_D…
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 894 case GL_INT_SAMPLER_2D_ARRAY: return TYPE_INT_SAMPLER_2D_ARRAY; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 988 case GL_INT_SAMPLER_2D_ARRAY: return "GL_INT_SAMPLER_2D_ARRAY";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 633 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 806 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
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D | gl31.h | 806 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
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D | gl32.h | 806 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 808 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1081 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1659 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_INT_SAMPLER_2D_ARRAY, 1, GL_… in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3440 return GL_INT_SAMPLER_2D_ARRAY; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1088 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
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D | glext.h | 969 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1088 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
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D | glext.h | 969 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
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