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Searched refs:GL_INT_SAMPLER_3D (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp199 case GL_INT_SAMPLER_3D: in UniformComponentCount()
276 case GL_INT_SAMPLER_3D: in UniformComponentType()
325 case GL_INT_SAMPLER_3D: in IsSamplerUniform()
369 case GL_INT_SAMPLER_3D: in VariableRowCount()
DProgram.cpp1116 case GL_INT_SAMPLER_3D: in applyUniforms()
1682 case GL_INT_SAMPLER_3D: in defineUniform()
1717 case GL_INT_SAMPLER_3D: in defineUniform()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h96 DECL_TYPE(isampler3D, GL_INT_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_D…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp895 case GL_INT_SAMPLER_3D: return TYPE_INT_SAMPLER_3D; in getDataTypeFromGLType()
DgluStrUtil.inl986 case GL_INT_SAMPLER_3D: return "GL_INT_SAMPLER_3D";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h631 #define GL_INT_SAMPLER_3D 0x8DCB macro
/external/mesa3d/include/GLES3/
Dgl3.h804 #define GL_INT_SAMPLER_3D 0x8DCB macro
Dgl31.h804 #define GL_INT_SAMPLER_3D 0x8DCB macro
Dgl32.h804 #define GL_INT_SAMPLER_3D 0x8DCB macro
/external/swiftshader/include/GLES3/
Dgl3.h806 #define GL_INT_SAMPLER_3D 0x8DCB macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1077 #define GL_INT_SAMPLER_3D 0x8DCB macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1657 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_INT_SAMPLER_3D, 1, GL_F… in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3434 return GL_INT_SAMPLER_3D; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h1085 #define GL_INT_SAMPLER_3D 0x8DCB macro
Dglext.h966 #define GL_INT_SAMPLER_3D 0x8DCB macro
/external/mesa3d/include/GL/
Dglcorearb.h1085 #define GL_INT_SAMPLER_3D 0x8DCB macro
Dglext.h966 #define GL_INT_SAMPLER_3D 0x8DCB macro