Searched refs:GL_INT_SAMPLER_3D (Results 1 – 17 of 17) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 199 case GL_INT_SAMPLER_3D: in UniformComponentCount() 276 case GL_INT_SAMPLER_3D: in UniformComponentType() 325 case GL_INT_SAMPLER_3D: in IsSamplerUniform() 369 case GL_INT_SAMPLER_3D: in VariableRowCount()
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D | Program.cpp | 1116 case GL_INT_SAMPLER_3D: in applyUniforms() 1682 case GL_INT_SAMPLER_3D: in defineUniform() 1717 case GL_INT_SAMPLER_3D: in defineUniform()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 96 DECL_TYPE(isampler3D, GL_INT_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_D…
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 895 case GL_INT_SAMPLER_3D: return TYPE_INT_SAMPLER_3D; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 986 case GL_INT_SAMPLER_3D: return "GL_INT_SAMPLER_3D";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 631 #define GL_INT_SAMPLER_3D 0x8DCB macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 804 #define GL_INT_SAMPLER_3D 0x8DCB macro
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D | gl31.h | 804 #define GL_INT_SAMPLER_3D 0x8DCB macro
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D | gl32.h | 804 #define GL_INT_SAMPLER_3D 0x8DCB macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 806 #define GL_INT_SAMPLER_3D 0x8DCB macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1077 #define GL_INT_SAMPLER_3D 0x8DCB macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1657 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_INT_SAMPLER_3D, 1, GL_F… in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3434 return GL_INT_SAMPLER_3D; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1085 #define GL_INT_SAMPLER_3D 0x8DCB macro
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D | glext.h | 966 #define GL_INT_SAMPLER_3D 0x8DCB macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1085 #define GL_INT_SAMPLER_3D 0x8DCB macro
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D | glext.h | 966 #define GL_INT_SAMPLER_3D 0x8DCB macro
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