Searched refs:GL_INT_SAMPLER_CUBE (Results 1 – 17 of 17) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 197 case GL_INT_SAMPLER_CUBE: in UniformComponentCount() 274 case GL_INT_SAMPLER_CUBE: in UniformComponentType() 323 case GL_INT_SAMPLER_CUBE: in IsSamplerUniform() 367 case GL_INT_SAMPLER_CUBE: in VariableRowCount()
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D | Program.cpp | 1114 case GL_INT_SAMPLER_CUBE: in applyUniforms() 1678 case GL_INT_SAMPLER_CUBE: in defineUniform() 1713 case GL_INT_SAMPLER_CUBE: in defineUniform()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 97 DECL_TYPE(isamplerCube, GL_INT_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_D…
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 892 case GL_INT_SAMPLER_CUBE: return TYPE_INT_SAMPLER_CUBE; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 987 case GL_INT_SAMPLER_CUBE: return "GL_INT_SAMPLER_CUBE";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 632 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 805 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
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D | gl31.h | 805 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
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D | gl32.h | 805 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 807 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1078 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1658 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_INT_SAMPLER_CUBE, 1, GL_F… in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3426 return GL_INT_SAMPLER_CUBE; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1086 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
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D | glext.h | 967 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1086 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
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D | glext.h | 967 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
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