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Searched refs:GL_INT_SAMPLER_CUBE (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp197 case GL_INT_SAMPLER_CUBE: in UniformComponentCount()
274 case GL_INT_SAMPLER_CUBE: in UniformComponentType()
323 case GL_INT_SAMPLER_CUBE: in IsSamplerUniform()
367 case GL_INT_SAMPLER_CUBE: in VariableRowCount()
DProgram.cpp1114 case GL_INT_SAMPLER_CUBE: in applyUniforms()
1678 case GL_INT_SAMPLER_CUBE: in defineUniform()
1713 case GL_INT_SAMPLER_CUBE: in defineUniform()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h97 DECL_TYPE(isamplerCube, GL_INT_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_D…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp892 case GL_INT_SAMPLER_CUBE: return TYPE_INT_SAMPLER_CUBE; in getDataTypeFromGLType()
DgluStrUtil.inl987 case GL_INT_SAMPLER_CUBE: return "GL_INT_SAMPLER_CUBE";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h632 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
/external/mesa3d/include/GLES3/
Dgl3.h805 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
Dgl31.h805 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
Dgl32.h805 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
/external/swiftshader/include/GLES3/
Dgl3.h807 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1078 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1658 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_INT_SAMPLER_CUBE, 1, GL_F… in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3426 return GL_INT_SAMPLER_CUBE; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h1086 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
Dglext.h967 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
/external/mesa3d/include/GL/
Dglcorearb.h1086 #define GL_INT_SAMPLER_CUBE 0x8DCC macro
Dglext.h967 #define GL_INT_SAMPLER_CUBE 0x8DCC macro