/external/swiftshader/src/OpenGL/libGL/ |
D | utilities.cpp | 40 case GL_INT_VEC2: in UniformComponentCount() 82 case GL_INT_VEC2: in UniformComponentType() 116 case GL_INT_VEC2: in VariableRowCount() 151 case GL_INT_VEC2: in VariableColumnCount()
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D | Program.cpp | 649 if(targetUniform->type == GL_INT_VEC2) in setUniform2iv() 930 case GL_INT_VEC2: applyUniform2iv(location, size, i); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 54 AttribType("ivec2", 1, GL_INT_VEC2), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1629 …{ "ivec2", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC2, 1, GL_FALSE }, in test()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 206 case GL_INT_VEC2: in UniformComponentCount() 280 case GL_INT_VEC2: in UniformComponentType() 347 case GL_INT_VEC2: in VariableRowCount() 406 case GL_INT_VEC2: in VariableColumnCount()
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D | Program.cpp | 716 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv() 835 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformuiv() 1121 case GL_INT_VEC2: applyUniform2iv(device, location, size, i); break; in applyUniforms()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 40 DECL_TYPE(ivec2, GL_INT_VEC2, GLSL_TYPE_INT, 2, 1)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 861 case GL_INT_VEC2: return TYPE_INT_VEC2; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 958 case GL_INT_VEC2: return "GL_INT_VEC2";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 382 #define GL_INT_VEC2 0x8B53 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 315 #define GL_INT_VEC2 0x8B53 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 315 #define GL_INT_VEC2 0x8B53 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 406 #define GL_INT_VEC2 0x8B53 macro
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 153 case GL_INT_VEC2: in generateToVec4Expression()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1331 …{ "ivec2", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC2, 1, GL_FAL… in test()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 315 #define GL_INT_VEC2 0x8B53 macro
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D | gl31.h | 315 #define GL_INT_VEC2 0x8B53 macro
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D | gl32.h | 315 #define GL_INT_VEC2 0x8B53 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 315 #define GL_INT_VEC2 0x8B53 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 840 #define GL_INT_VEC2 0x8B53 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3375 case 2: return GL_INT_VEC2; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 739 #define GL_INT_VEC2 0x8B53 macro
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D | glext.h | 609 #define GL_INT_VEC2 0x8B53 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 739 #define GL_INT_VEC2 0x8B53 macro
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D | glext.h | 609 #define GL_INT_VEC2 0x8B53 macro
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