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Searched refs:GL_INT_VEC3 (Results 1 – 25 of 25) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp42 case GL_INT_VEC3: in UniformComponentCount()
83 case GL_INT_VEC3: in UniformComponentType()
117 case GL_INT_VEC3: in VariableRowCount()
154 case GL_INT_VEC3: in VariableColumnCount()
DProgram.cpp702 if(targetUniform->type == GL_INT_VEC3) in setUniform3iv()
931 case GL_INT_VEC3: applyUniform3iv(location, size, i); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp55 AttribType("ivec3", 1, GL_INT_VEC3), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1630 …{ "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FALSE }, in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp209 case GL_INT_VEC3: in UniformComponentCount()
281 case GL_INT_VEC3: in UniformComponentType()
349 case GL_INT_VEC3: in VariableRowCount()
412 case GL_INT_VEC3: in VariableColumnCount()
DProgram.cpp716 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv()
835 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformuiv()
1122 case GL_INT_VEC3: applyUniform3iv(device, location, size, i); break; in applyUniforms()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h41 DECL_TYPE(ivec3, GL_INT_VEC3, GLSL_TYPE_INT, 3, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp862 case GL_INT_VEC3: return TYPE_INT_VEC3; in getDataTypeFromGLType()
DgluStrUtil.inl959 case GL_INT_VEC3: return "GL_INT_VEC3";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h383 #define GL_INT_VEC3 0x8B54 macro
/external/mesa3d/include/GLES2/
Dgl2.h316 #define GL_INT_VEC3 0x8B54 macro
/external/swiftshader/include/GLES2/
Dgl2.h316 #define GL_INT_VEC3 0x8B54 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h407 #define GL_INT_VEC3 0x8B54 macro
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp159 case GL_INT_VEC3: in generateToVec4Expression()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1332 …{ "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FAL… in test()
/external/mesa3d/include/GLES3/
Dgl3.h316 #define GL_INT_VEC3 0x8B54 macro
Dgl31.h316 #define GL_INT_VEC3 0x8B54 macro
Dgl32.h316 #define GL_INT_VEC3 0x8B54 macro
/external/swiftshader/include/GLES3/
Dgl3.h316 #define GL_INT_VEC3 0x8B54 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl841 #define GL_INT_VEC3 0x8B54 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3376 case 3: return GL_INT_VEC3; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h740 #define GL_INT_VEC3 0x8B54 macro
Dglext.h610 #define GL_INT_VEC3 0x8B54 macro
/external/mesa3d/include/GL/
Dglcorearb.h740 #define GL_INT_VEC3 0x8B54 macro
Dglext.h610 #define GL_INT_VEC3 0x8B54 macro