/external/swiftshader/src/OpenGL/libGL/ |
D | utilities.cpp | 42 case GL_INT_VEC3: in UniformComponentCount() 83 case GL_INT_VEC3: in UniformComponentType() 117 case GL_INT_VEC3: in VariableRowCount() 154 case GL_INT_VEC3: in VariableColumnCount()
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D | Program.cpp | 702 if(targetUniform->type == GL_INT_VEC3) in setUniform3iv() 931 case GL_INT_VEC3: applyUniform3iv(location, size, i); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 55 AttribType("ivec3", 1, GL_INT_VEC3), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1630 …{ "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FALSE }, in test()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 209 case GL_INT_VEC3: in UniformComponentCount() 281 case GL_INT_VEC3: in UniformComponentType() 349 case GL_INT_VEC3: in VariableRowCount() 412 case GL_INT_VEC3: in VariableColumnCount()
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D | Program.cpp | 716 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv() 835 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformuiv() 1122 case GL_INT_VEC3: applyUniform3iv(device, location, size, i); break; in applyUniforms()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 41 DECL_TYPE(ivec3, GL_INT_VEC3, GLSL_TYPE_INT, 3, 1)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 862 case GL_INT_VEC3: return TYPE_INT_VEC3; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 959 case GL_INT_VEC3: return "GL_INT_VEC3";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 383 #define GL_INT_VEC3 0x8B54 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 316 #define GL_INT_VEC3 0x8B54 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 316 #define GL_INT_VEC3 0x8B54 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 407 #define GL_INT_VEC3 0x8B54 macro
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 159 case GL_INT_VEC3: in generateToVec4Expression()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1332 …{ "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FAL… in test()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 316 #define GL_INT_VEC3 0x8B54 macro
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D | gl31.h | 316 #define GL_INT_VEC3 0x8B54 macro
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D | gl32.h | 316 #define GL_INT_VEC3 0x8B54 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 316 #define GL_INT_VEC3 0x8B54 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 841 #define GL_INT_VEC3 0x8B54 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3376 case 3: return GL_INT_VEC3; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 740 #define GL_INT_VEC3 0x8B54 macro
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D | glext.h | 610 #define GL_INT_VEC3 0x8B54 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 740 #define GL_INT_VEC3 0x8B54 macro
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D | glext.h | 610 #define GL_INT_VEC3 0x8B54 macro
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