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Searched refs:GL_INT_VEC4 (Results 1 – 24 of 24) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp48 case GL_INT_VEC4: in UniformComponentCount()
84 case GL_INT_VEC4: in UniformComponentType()
122 case GL_INT_VEC4: in VariableRowCount()
161 case GL_INT_VEC4: in VariableColumnCount()
DProgram.cpp755 if(targetUniform->type == GL_INT_VEC4) in setUniform4iv()
932 case GL_INT_VEC4: applyUniform4iv(location, size, i); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp56 AttribType("ivec4", 1, GL_INT_VEC4), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1631 …{ "ivec4", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC4, 1, GL_FALSE }, in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp216 case GL_INT_VEC4: in UniformComponentCount()
282 case GL_INT_VEC4: in UniformComponentType()
355 case GL_INT_VEC4: in VariableRowCount()
422 case GL_INT_VEC4: in VariableColumnCount()
DProgram.cpp716 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv()
835 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformuiv()
1123 case GL_INT_VEC4: applyUniform4iv(device, location, size, i); break; in applyUniforms()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h42 DECL_TYPE(ivec4, GL_INT_VEC4, GLSL_TYPE_INT, 4, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp863 case GL_INT_VEC4: return TYPE_INT_VEC4; in getDataTypeFromGLType()
DgluStrUtil.inl960 case GL_INT_VEC4: return "GL_INT_VEC4";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h384 #define GL_INT_VEC4 0x8B55 macro
/external/mesa3d/include/GLES2/
Dgl2.h317 #define GL_INT_VEC4 0x8B55 macro
/external/swiftshader/include/GLES2/
Dgl2.h317 #define GL_INT_VEC4 0x8B55 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h408 #define GL_INT_VEC4 0x8B55 macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1333 …{ "ivec4", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC4, 1, GL_FAL… in test()
/external/mesa3d/include/GLES3/
Dgl3.h317 #define GL_INT_VEC4 0x8B55 macro
Dgl31.h317 #define GL_INT_VEC4 0x8B55 macro
Dgl32.h317 #define GL_INT_VEC4 0x8B55 macro
/external/swiftshader/include/GLES3/
Dgl3.h317 #define GL_INT_VEC4 0x8B55 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl842 #define GL_INT_VEC4 0x8B55 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3377 case 4: return GL_INT_VEC4; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h741 #define GL_INT_VEC4 0x8B55 macro
Dglext.h611 #define GL_INT_VEC4 0x8B55 macro
/external/mesa3d/include/GL/
Dglcorearb.h741 #define GL_INT_VEC4 0x8B55 macro
Dglext.h611 #define GL_INT_VEC4 0x8B55 macro