/external/swiftshader/src/OpenGL/libGL/ |
D | utilities.cpp | 48 case GL_INT_VEC4: in UniformComponentCount() 84 case GL_INT_VEC4: in UniformComponentType() 122 case GL_INT_VEC4: in VariableRowCount() 161 case GL_INT_VEC4: in VariableColumnCount()
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D | Program.cpp | 755 if(targetUniform->type == GL_INT_VEC4) in setUniform4iv() 932 case GL_INT_VEC4: applyUniform4iv(location, size, i); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 56 AttribType("ivec4", 1, GL_INT_VEC4), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1631 …{ "ivec4", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC4, 1, GL_FALSE }, in test()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 216 case GL_INT_VEC4: in UniformComponentCount() 282 case GL_INT_VEC4: in UniformComponentType() 355 case GL_INT_VEC4: in VariableRowCount() 422 case GL_INT_VEC4: in VariableColumnCount()
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D | Program.cpp | 716 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv() 835 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformuiv() 1123 case GL_INT_VEC4: applyUniform4iv(device, location, size, i); break; in applyUniforms()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 42 DECL_TYPE(ivec4, GL_INT_VEC4, GLSL_TYPE_INT, 4, 1)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 863 case GL_INT_VEC4: return TYPE_INT_VEC4; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 960 case GL_INT_VEC4: return "GL_INT_VEC4";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 384 #define GL_INT_VEC4 0x8B55 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 317 #define GL_INT_VEC4 0x8B55 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 317 #define GL_INT_VEC4 0x8B55 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 408 #define GL_INT_VEC4 0x8B55 macro
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1333 …{ "ivec4", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC4, 1, GL_FAL… in test()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 317 #define GL_INT_VEC4 0x8B55 macro
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D | gl31.h | 317 #define GL_INT_VEC4 0x8B55 macro
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D | gl32.h | 317 #define GL_INT_VEC4 0x8B55 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 317 #define GL_INT_VEC4 0x8B55 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 842 #define GL_INT_VEC4 0x8B55 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3377 case 4: return GL_INT_VEC4; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 741 #define GL_INT_VEC4 0x8B55 macro
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D | glext.h | 611 #define GL_INT_VEC4 0x8B55 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 741 #define GL_INT_VEC4 0x8B55 macro
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D | glext.h | 611 #define GL_INT_VEC4 0x8B55 macro
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