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Searched refs:GL_INVALID_INDEX (Results 1 – 24 of 24) sorted by relevance

/external/mesa3d/src/mesa/main/
Dprogram_resource.c278 return GL_INVALID_INDEX; in _mesa_GetProgramResourceIndex()
283 return GL_INVALID_INDEX; in _mesa_GetProgramResourceIndex()
293 return GL_INVALID_INDEX; in _mesa_GetProgramResourceIndex()
318 return GL_INVALID_INDEX; in _mesa_GetProgramResourceIndex()
328 return GL_INVALID_INDEX; in _mesa_GetProgramResourceIndex()
Dshader_query.cpp579 return GL_INVALID_INDEX; in calc_resource_index()
590 return GL_INVALID_INDEX; in _mesa_program_resource_index()
Duniforms.c935 return GL_INVALID_INDEX; in _mesa_GetUniformBlockIndex()
941 return GL_INVALID_INDEX; in _mesa_GetUniformBlockIndex()
947 return GL_INVALID_INDEX; in _mesa_GetUniformBlockIndex()
/external/deqp/modules/gles31/functional/
Des31fSSBOArrayLengthTests.cpp123 if (index == GL_INVALID_INDEX) in init()
136 if (index == GL_INVALID_INDEX) in init()
149 if (index == GL_INVALID_INDEX) in init()
Des31fSSBOLayoutCase.cpp2606 …const glu::InterfaceVariableInfo acVarInfo = numPassedLoc != GL_INVALID_INDEX ? glu::getProgramIn… in execute()
2608 …faceBlockInfo acBufferInfo = acVarInfo.atomicCounterBufferIndex != GL_INVALID_INDEX ? glu::getPro… in execute()
2613 if (numPassedLoc == GL_INVALID_INDEX) in execute()
2616 if (acBufferInfo.index == GL_INVALID_INDEX) in execute()
Des31fProgramInterfaceQueryTestCase.cpp1918 if (resourceNdx == GL_INVALID_INDEX) in queryAndValidateProps()
2033 if (resourceNdx != GL_INVALID_INDEX) in queryAndValidateProps()
2041 if (resourceNdx == GL_INVALID_INDEX) in queryAndValidateProps()
Des31fProgramInterfaceQueryTests.cpp1075 if (index == GL_INVALID_INDEX) in verifyResourceIndexQuery()
1104 if (index == GL_INVALID_INDEX) in verifyResourceIndexQuery()
1456 if (uniformIndex == GL_INVALID_INDEX) in iterate()
1582 if (uniformIndex == GL_INVALID_INDEX) in iterate()
1813 if (resourceNdx == GL_INVALID_INDEX) in iterate()
2078 if (resourceNdx == GL_INVALID_INDEX) in iterate()
3013 if (resourceIndex == GL_INVALID_INDEX) in iterate()
Des31fTessellationTests.cpp6986 if (resourcePos == GL_INVALID_INDEX) in iterate()
7013 if (resourcePos == GL_INVALID_INDEX) in iterate()
7157 if (resourcePos == GL_INVALID_INDEX) in iterate()
7184 if (resourcePos == GL_INVALID_INDEX) in iterate()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp105 …formIndexes(memberUniformIndexes), psRegisterIndex(GL_INVALID_INDEX), vsRegisterIndex(GL_INVALID_I… in UniformBlock()
126 return elementIndex != GL_INVALID_INDEX; in isArrayElement()
131 return vsRegisterIndex != GL_INVALID_INDEX; in isReferencedByVertexShader()
136 return psRegisterIndex != GL_INVALID_INDEX; in isReferencedByFragmentShader()
348 unsigned int subscript = GL_INVALID_INDEX; in getUniformLocation()
359 (subscript == GL_INVALID_INDEX))) in getUniformLocation()
370 unsigned int subscript = GL_INVALID_INDEX; in getUniformIndex()
374 if(subscript != 0 && subscript != GL_INVALID_INDEX) in getUniformIndex()
376 return GL_INVALID_INDEX; in getUniformIndex()
384 if(uniforms[index]->isArray() || subscript == GL_INVALID_INDEX) in getUniformIndex()
[all …]
Dutilities.cpp1241 *outSubscript = GL_INVALID_INDEX; in ParseUniformName()
1255 *outSubscript = GL_INVALID_INDEX; in ParseUniformName()
DlibGLESv3.cpp2696 uniformIndices[uniformId] = GL_INVALID_INDEX; in glGetUniformIndices()
2776 return error(GL_INVALID_OPERATION, GL_INVALID_INDEX); in glGetUniformBlockIndex()
2782 return GL_INVALID_INDEX; in glGetUniformBlockIndex()
DContext.cpp780 return GL_INVALID_INDEX; in getReadFramebufferColorIndex()
4364 if(index == GL_INVALID_INDEX) in getExtensions()
DlibGLESv2.cpp3559 return context ? context->getExtensions(GL_INVALID_INDEX) : (GLubyte*)nullptr; in GetString()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h750 #define GL_INVALID_INDEX 0xFFFFFFFFu macro
/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp1564 if (uniformIndices[i] != GL_INVALID_INDEX) in getActiveUniformsiv()
1590 if (uniformIndices[unifNdx] == GL_INVALID_INDEX) in getActiveUniformsiv()
/external/mesa3d/include/GLES3/
Dgl3.h939 #define GL_INVALID_INDEX 0xFFFFFFFFu macro
Dgl31.h939 #define GL_INVALID_INDEX 0xFFFFFFFFu macro
Dgl32.h939 #define GL_INVALID_INDEX 0xFFFFFFFFu macro
/external/swiftshader/include/GLES3/
Dgl3.h941 #define GL_INVALID_INDEX 0xFFFFFFFFu macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl58 #define GL_INVALID_INDEX 0xFFFFFFFFu macro
/external/swiftshader/include/GL/
Dglcorearb.h1448 #define GL_INVALID_INDEX 0xFFFFFFFFu macro
Dglext.h1335 #define GL_INVALID_INDEX 0xFFFFFFFFu macro
/external/mesa3d/include/GL/
Dglcorearb.h1467 #define GL_INVALID_INDEX 0xFFFFFFFFu macro
Dglext.h1354 #define GL_INVALID_INDEX 0xFFFFFFFFu macro