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Searched refs:GL_INVERT (Results 1 – 25 of 49) sorted by relevance

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/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_state.c114 case GL_INVERT: in intel_translate_stencil_op()
149 case GL_INVERT: in intel_translate_logic_op()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_gldefs.h102 case GL_INVERT: in nvgl_logicop_func()
175 case GL_INVERT: in nvgl_stencil_op()
Dnv04_state_raster.c74 case GL_INVERT: in get_stencil_op()
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp565 GL_INVERT, in init()
576 GL_INVERT, in init()
587 GL_INVERT, in init()
710 GL_INVERT, in init()
721 GL_INVERT, in init()
732 GL_INVERT, in init()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_state.c108 case GL_INVERT: in intel_translate_stencil_op()
183 case GL_INVERT: in intel_translate_logic_op()
Di830_state.c128 case GL_INVERT: in i830StencilOpSeparate()
156 case GL_INVERT: in i830StencilOpSeparate()
184 case GL_INVERT: in i830StencilOpSeparate()
Dintel_blit.c64 case GL_INVERT: return 0x55; in translate_raster_op()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp627 GL_INVERT, in init()
638 GL_INVERT, in init()
649 GL_INVERT, in init()
772 GL_INVERT, in init()
783 GL_INVERT, in init()
794 GL_INVERT, in init()
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp748 GL_INVERT, in randomDepthStencilState()
810 { "invert", GL_INVERT }, in init()
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init()
828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, in init()
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init()
830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } in init()
986 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init()
995 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init()
1054 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init()
1062 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init()
[all …]
Des2fStencilTests.cpp489 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init()
498 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
499 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
506 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
507 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
560 …::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT); in init()
/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp748 GL_INVERT, in randomDepthStencilState()
810 { "invert", GL_INVERT }, in init()
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init()
828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, in init()
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init()
830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } in init()
986 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init()
995 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init()
1054 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init()
1062 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init()
[all …]
Des3fStencilTests.cpp492 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init()
501 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
502 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
509 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
510 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
563 …::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT); in init()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_depth.c90 case GL_INVERT: in gl_stencil_op_to_pipe()
Dst_atom_blend.c127 case GL_INVERT: in translate_logicop()
/external/mesa3d/src/mesa/swrast/
Ds_logic.c76 case GL_INVERT: \
Ds_stencil.c166 case GL_INVERT: in apply_stencil_op()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp317 case GL_INVERT: return sw::LOGICALOP_INVERT; in ConvertLogicalOperation()
343 case GL_INVERT: return sw::OPERATION_INVERT; in ConvertStencilOp()
DlibGLES_CM.cpp2901 case GL_INVERT: in LogicOp()
3606 case GL_INVERT: in StencilOp()
3621 case GL_INVERT: in StencilOp()
3636 case GL_INVERT: in StencilOp()
/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp525 case GL_INVERT: return sw::LOGICALOP_INVERT; in ConvertLogicalOperation()
551 case GL_INVERT: return sw::OPERATION_INVERT; in ConvertStencilOp()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceUtils.cpp244 case GL_INVERT: return rr::STENCILOP_INVERT; in mapGLStencilOp()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.cpp91 GL_INVERT, in computeRandomRenderState()
/external/mesa3d/src/mesa/main/
Dstencil.c67 case GL_INVERT: in validate_stencil_op()
Dblend.c732 case GL_INVERT: in _mesa_LogicOp()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c1272 case GL_INVERT: in radeonStencilOpSeparate()
1299 case GL_INVERT: in radeonStencilOpSeparate()
1326 case GL_INVERT: in radeonStencilOpSeparate()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1472 case GL_INVERT: in r200StencilOpSeparate()
1499 case GL_INVERT: in r200StencilOpSeparate()
1526 case GL_INVERT: in r200StencilOpSeparate()

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