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Searched refs:GL_IS_PER_PATCH (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshader_query.cpp1289 case GL_IS_PER_PATCH: in _mesa_program_resource_prop()
/external/deqp/framework/opengl/
DgluStrUtil.inl1543 case GL_IS_PER_PATCH: return "GL_IS_PER_PATCH";
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1524 #define GL_IS_PER_PATCH 0x92E7 macro
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp2332 { GL_IS_PER_PATCH, &perPatchValidator }, in iterate()
Des31fTessellationTests.cpp7146 const deUint32 props[1] = { GL_IS_PER_PATCH }; in iterate()
/external/mesa3d/include/GLES3/
Dgl32.h1658 #define GL_IS_PER_PATCH 0x92E7 macro
/external/swiftshader/include/GL/
Dglcorearb.h2459 #define GL_IS_PER_PATCH 0x92E7 macro
Dglext.h2406 #define GL_IS_PER_PATCH 0x92E7 macro
/external/mesa3d/include/GL/
Dglcorearb.h2483 #define GL_IS_PER_PATCH 0x92E7 macro
Dglext.h2430 #define GL_IS_PER_PATCH 0x92E7 macro