Searched refs:GL_LAST_VERTEX_CONVENTION (Results 1 – 14 of 14) sorted by relevance
374 ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) { in TAG()474 ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION; in TAG()
1092 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) { in i830_update_provoking_vertex()
1033 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) { in i915_update_provoking_vertex()
912 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) { in intelFastRenderClippedPoly()
683 gl.provokingVertex(GL_LAST_VERTEX_CONVENTION); in resetStateGLCore()
1576 case GL_LAST_VERTEX_CONVENTION: return "GL_LAST_VERTEX_CONVENTION";
2841 state != GL_LAST_VERTEX_CONVENTION && in iterate()3491 else if (m_provokingVertex == GL_LAST_VERTEX_CONVENTION) in verifyLayerContent()4251 state.getIntAccess() != GL_LAST_VERTEX_CONVENTION && in iterate()
1149 #define GL_LAST_VERTEX_CONVENTION 0x8E4E macro
1599 #define GL_LAST_VERTEX_CONVENTION 0x8E4E macro
2847 case GL_LAST_VERTEX_CONVENTION: m_provokingFirstVertexConvention = false; break; in provokingVertex()
1544 #define GL_LAST_VERTEX_CONVENTION 0x8E4E macro
1431 #define GL_LAST_VERTEX_CONVENTION 0x8E4E macro
1563 #define GL_LAST_VERTEX_CONVENTION 0x8E4E macro
1450 #define GL_LAST_VERTEX_CONVENTION 0x8E4E macro