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Searched refs:GL_LIGHT3 (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c168 case GL_LIGHT3: in nouveau_enable()
/external/mesa3d/src/mesa/main/
Denable.c392 case GL_LIGHT3: in _mesa_set_enable()
1269 case GL_LIGHT3: in _mesa_IsEnabled()
/external/mesa3d/include/GLES/
Dgl.h498 #define GL_LIGHT3 0x4003 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h498 #define GL_LIGHT3 0x4003 macro
/external/swiftshader/include/GLES/
Dgl.h498 #define GL_LIGHT3 0x4003 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp1223 case GL_LIGHT3: context->setLightEnabled(3, false); break; in Disable()
1360 case GL_LIGHT3: context->setLightEnabled(3, true); break; in Enable()
2514 case GL_LIGHT3: return context->isLightEnabled(3); break; in IsEnabled()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h101 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c1568 case GL_LIGHT3: in radeonEnable()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1761 case GL_LIGHT3: in r200Enable()
/external/mesa3d/include/GL/
Dgl.h285 #define GL_LIGHT3 0x4003 macro
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp1614 case GL_LIGHT3: context->setLightEnabled(3, false); break; in glDisable()
1764 case GL_LIGHT3: context->setLightEnabled(3, true); break; in glEnable()