Searched refs:GL_LOWER_LEFT (Results 1 – 14 of 14) sorted by relevance
400 ctx->Transform.ClipOrigin = GL_LOWER_LEFT; in _mesa_init_viewport()435 if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) { in _mesa_ClipControl()
189 if (value != GL_LOWER_LEFT && value != GL_UPPER_LEFT) { in _mesa_PointParameterfv()
345 if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT) in update_frontbit()
57 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) { in upload_sbe_state()
203 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) in brw_upload_sf_prog()
61 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) in upload_sbe()
389 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) { in upload_sf_state()
128 if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) { in sprite_point()
951 #define GL_LOWER_LEFT 0x8CA1 macro
682 _mesa_ClipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE); in _mesa_meta_begin()
770 #define GL_LOWER_LEFT 0x8CA1 macro
640 #define GL_LOWER_LEFT 0x8CA1 macro