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Searched refs:GL_LOWER_LEFT (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/mesa/main/
Dviewport.c400 ctx->Transform.ClipOrigin = GL_LOWER_LEFT; in _mesa_init_viewport()
435 if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) { in _mesa_ClipControl()
Dpoints.c189 if (value != GL_LOWER_LEFT && value != GL_UPPER_LEFT) { in _mesa_PointParameterfv()
Dstate.c345 if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT) in update_frontbit()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen7_sf_state.c57 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) { in upload_sbe_state()
Dbrw_sf.c203 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) in brw_upload_sf_prog()
Dgen8_sf_state.c61 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) in upload_sbe()
Dgen6_sf_state.c389 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) { in upload_sf_state()
/external/mesa3d/src/mesa/swrast/
Ds_points.c128 if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) { in sprite_point()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl951 #define GL_LOWER_LEFT 0x8CA1 macro
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c682 _mesa_ClipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE); in _mesa_meta_begin()
/external/swiftshader/include/GL/
Dglcorearb.h770 #define GL_LOWER_LEFT 0x8CA1 macro
Dglext.h640 #define GL_LOWER_LEFT 0x8CA1 macro
/external/mesa3d/include/GL/
Dglcorearb.h770 #define GL_LOWER_LEFT 0x8CA1 macro
Dglext.h640 #define GL_LOWER_LEFT 0x8CA1 macro