/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 422 #define GL_LOW_INT 0x8DF3 macro
|
/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 2328 …ontext, "precision_vertex_lowp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_INT)); in init() 2334 …xt, "precision_fragment_lowp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_INT)); in init()
|
/external/mesa3d/include/GLES2/ |
D | gl2.h | 345 #define GL_LOW_INT 0x8DF3 macro
|
/external/swiftshader/include/GLES2/ |
D | gl2.h | 345 #define GL_LOW_INT 0x8DF3 macro
|
/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1555 case GL_LOW_INT: return "GL_LOW_INT";
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 446 #define GL_LOW_INT 0x8DF3 macro
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 3697 …ontext, "precision_vertex_lowp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_INT)); in init() 3703 …xt, "precision_fragment_lowp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_INT)); in init()
|
D | es3fShaderOperatorTests.cpp | 328 case PRECISION_LOWP: intPrecisionGL = GL_LOW_INT; break; in getGLSLUintMaxAsFloat()
|
/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 1924 case GL_LOW_INT: in _mesa_GetShaderPrecisionFormat()
|
/external/mesa3d/include/GLES3/ |
D | gl3.h | 345 #define GL_LOW_INT 0x8DF3 macro
|
D | gl31.h | 345 #define GL_LOW_INT 0x8DF3 macro
|
D | gl32.h | 345 #define GL_LOW_INT 0x8DF3 macro
|
/external/swiftshader/include/GLES3/ |
D | gl3.h | 345 #define GL_LOW_INT 0x8DF3 macro
|
/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1108 #define GL_LOW_INT 0x8DF3 macro
|
/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3477 case EbpLow: return GL_LOW_INT; in glVariablePrecision()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 3487 case GL_LOW_INT: in GetShaderPrecisionFormat()
|
/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.cpp | 2998 case GL_LOW_INT: in glGetShaderPrecisionFormat()
|
/external/swiftshader/include/GL/ |
D | glcorearb.h | 1886 #define GL_LOW_INT 0x8DF3 macro
|
D | glext.h | 1833 #define GL_LOW_INT 0x8DF3 macro
|
/external/mesa3d/include/GL/ |
D | glcorearb.h | 1905 #define GL_LOW_INT 0x8DF3 macro
|
D | glext.h | 1852 #define GL_LOW_INT 0x8DF3 macro
|