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Searched refs:GL_LUMINANCE8_EXT (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/OpenGL/common/
DImage.cpp437 case GL_LUMINANCE8_EXT: in ConvertFormatType()
741 case GL_LUMINANCE8_EXT: in SelectInternalFormat()
948 case GL_LUMINANCE8_EXT: in ComputePixelSize()
1322 case GL_LUMINANCE8_EXT: in loadImageData()
1364 case GL_LUMINANCE8_EXT: in loadImageData()
/external/mesa3d/include/GLES/
Dglext.h406 #define GL_LUMINANCE8_EXT 0x8040 macro
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp113 InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT); in BuildFormatMap()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dglext.h406 #define GL_LUMINANCE8_EXT 0x8040 macro
/external/swiftshader/include/GLES/
Dglext.h406 #define GL_LUMINANCE8_EXT 0x8040 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h608 #define GL_LUMINANCE8_EXT 0x8040 macro
/external/swiftshader/include/GLES2/
Dgl2ext.h1839 #define GL_LUMINANCE8_EXT 0x8040 macro
/external/mesa3d/include/GLES2/
Dgl2ext.h1924 #define GL_LUMINANCE8_EXT 0x8040 macro
/external/swiftshader/include/GL/
Dglext.h7204 #define GL_LUMINANCE8_EXT 0x8040 macro
/external/mesa3d/include/GL/
Dglext.h7931 #define GL_LUMINANCE8_EXT 0x8040 macro