/external/mesa3d/src/mesa/main/ |
D | formatquery.c | 739 return GL_MAX_ARRAY_TEXTURE_LAYERS; in equivalentSizePname() 745 return GL_MAX_ARRAY_TEXTURE_LAYERS; in equivalentSizePname() 750 return GL_MAX_ARRAY_TEXTURE_LAYERS; in equivalentSizePname() 1039 _mesa_GetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, buffer); in _mesa_GetInternalformativ()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderTextureSizeTests.cpp | 166 gl.getIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); in init()
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D | es31fTextureMultisampleTests.cpp | 1144 gl.getIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); in init()
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D | es31fNegativeBufferApiTests.cpp | 1558 ctx.glGetIntegerv (GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTexLayers); in framebuffer_texture_layer()
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/external/deqp/modules/gles3/functional/ |
D | es3fImplementationLimitTests.cpp | 442 LIMIT_CASE(max_array_texture_layers, GL_MAX_ARRAY_TEXTURE_LAYERS, GLint, 256); in init()
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D | es3fNegativeBufferApiTests.cpp | 1293 glGetIntegerv (GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTexLayers); in init()
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D | es3fIntegerStateQueryTests.cpp | 2788 … "MAX_ARRAY_TEXTURE_LAYERS has minimum value of 256", GL_MAX_ARRAY_TEXTURE_LAYERS, 2… in init()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 351 case GL_MAX_ARRAY_TEXTURE_LAYERS: in glGetIntegerv()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 1332 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = 0; break; in getIntegerv() 1564 case GL_MAX_ARRAY_TEXTURE_LAYERS: in getQueryParameterInfo()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1166 case GL_MAX_ARRAY_TEXTURE_LAYERS: return "GL_MAX_ARRAY_TEXTURE_LAYERS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 585 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 2150 case GL_MAX_ARRAY_TEXTURE_LAYERS: in getIntegerv() 2499 case GL_MAX_ARRAY_TEXTURE_LAYERS: in getQueryParameterInfo()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 258 gl.getIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTexture2DArrayLayers); in ReferenceContextLimits() 2070 …RC_IF_ERROR((layer < 0) || (layer >= GL_MAX_ARRAY_TEXTURE_LAYERS), GL_INVALID_VALUE, RC_RET_VOID… in framebufferTextureLayer() 4634 case GL_MAX_ARRAY_TEXTURE_LAYERS: *param = m_limits.maxTexture2DArrayLayers; break; in getIntegerv()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 758 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF macro
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D | gl31.h | 758 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF macro
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D | gl32.h | 758 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 760 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 778 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1024 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF macro
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D | glext.h | 905 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1024 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF macro
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D | glext.h | 905 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF macro
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